glium 0.36.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
extern crate glium;
extern crate libc;

use std::ptr;
use std::rc::Rc;

/// Builds a context with dummy OpenGL functions.
pub fn build_context() -> Rc<glium::backend::Context> {
    unsafe {
        glium::backend::Context::new::<_>(DummyBackend, false, Default::default()).unwrap()
    }
}

struct DummyBackend;

unsafe impl glium::backend::Backend for DummyBackend {
    fn swap_buffers(&self) -> Result<(), glium::SwapBuffersError> {
        Ok(())
    }

    unsafe fn get_proc_address(&self, symbol: &str) -> *const libc::c_void {
        match symbol {
            "glAttachShader" => {
                extern "system" fn attach(_: u32, _: u32) {}
                attach as *const _
            },

            "glBindBuffer" | "glBindTexture" | "glBindSampler" | "glBindFramebuffer" |
            "glBindVertexArray" => {
                extern "system" fn bind(_: u32, _: u32) {}
                bind as *const _
            },

            "glBufferData" => {
                extern "system" fn buffer_data(_: u32, _: isize, _: *const (), _: u32) {}
                buffer_data as *const _
            },

            "glCompileShader" => {
                extern "system" fn compile(_: u32) {}
                compile as *const _
            },

            "glClearColor" => {
                extern "system" fn clear_color(_: f32, _: f32, _: f32, _: f32) {}       // TOD
                clear_color as *const _
            },

            "glClear" => {
                extern "system" fn clear(_: u32) {}
                clear as *const _
            },

            "glCreateProgram" => {
                extern "system" fn create() -> u32 { 1 }
                create as *const _
            },

            "glCreateShader" => {
                extern "system" fn create_sh(_: u32) -> u32 { 1 }
                create_sh as *const _
            },

            "glDeleteFramebuffers" | "glDeleteBuffers" | "glDeleteSamplers" |
            "glDeleteTextures" | "glDeleteVertexArrays" => {
                extern "system" fn delete_mult(_: isize, _: *const u32) {}
                delete_mult as *const _
            },

            "glDeleteProgram" | "glDeleteShader" => {
                extern "system" fn delete(_: u32) {}
                delete as *const _
            },

            "glEnable" | "glDisable" => {
                extern "system" fn enable(_: u32) {}
                enable as *const _
            },

            "glFinish" => {
                extern "system" fn finish() {}
                finish as *const _
            },

            "glGenBuffers" | "glGenTextures" | "glGenFramebuffers" | "glGenRenderbuffers" |
            "glGenVertexArrays" | "glGenSamplers" => {
                extern "system" fn gen(num: usize, bufs: *mut u32) {
                    for i in 0 .. num { unsafe { *bufs.offset(i as isize) = 1; } }
                }
                gen as *const _
            },

            "glGetBooleanv" => {
                extern "system" fn get_booleanv(name: u32, out: *mut u8) {
                    match name {
                        _ => unsafe { *out = 0; },
                    }
                }
                get_booleanv as *const _
            },

            "glGetBufferParameteriv" => {
                extern "system" fn get_buf_paramiv(_: u32, param: u32, out: *mut i32) {
                    match param {
                        0x8764 /* GL_BUFFER_SIZE */ => unsafe { *out = 60 },      // FIXME:
                        _ => unsafe { *out = 0; }
                    }
                }
                get_buf_paramiv as *const _
            }

            "glGetError" => {
                extern "system" fn get_error() -> u32 { 0 }
                get_error as *const _
            },

            "glGetFramebufferAttachmentParameteriv" => {
                extern "system" fn get_fbap(_target: u32, _atch: u32, _pname: u32, _params: *mut i32) {
                }
                get_fbap as *const _
            },

            "glGetIntegerv" => {
                extern "system" fn get_integerv(name: u32, out: *mut i32) {
                    match name {
                        0x821D /* GL_NUM_EXTENSIONS */ => unsafe { *out = 0; },
                        _ => unsafe { *out = 0; },
                    }
                }
                get_integerv as *const _
            },

            "glGetProgramiv" => {
                extern "system" fn get_progiv(_: u32, param: u32, out: *mut i32) {
                    match param {
                        0x8B82 /* GL_LINK_STATUS */ => unsafe { *out = 1; },
                        0x8918 /* GL_GEOMETRY_OUTPUT_TYPE */ => unsafe { *out = 4; /* GL_TRIANGLES */ },
                        _ => unsafe { *out = 0; }
                    }
                }
                get_progiv as *const _
            },

            "glGetShaderiv" => {
                extern "system" fn get_shaderiv(_: u32, param: u32, out: *mut i32) {
                    match param {
                        0x8B81 /* GL_COMPILE_STATUS */ => unsafe { *out = 1 },
                        _ => unsafe { *out = 0; }
                    }
                }
                get_shaderiv as *const _
            },

            "glGetString" => {
                extern "system" fn get_string(name: u32) -> *const i8 {
                    match name {
                        0x1F02 /* GL_VERSION */ => b"3.3 3.3.0\0".as_ptr() as *const _,
                        _ => b"\0".as_ptr() as *const _,
                    }
                }
                get_string as *const _
            },

            "glLinkProgram" => {
                extern "system" fn link(_: u32) {}
                link as *const _
            },

            "glShaderSource" => {
                extern "system" fn shader_source(_: u32, _: isize,
                                                 _: *const *const i8, _: *const i32) {}
                shader_source as *const _
            }

            "glUseProgram" => {
                extern "system" fn use_program(_: u32) {}
                use_program as *const _
            },

            _name => ptr::null()
        }
    }

    fn get_framebuffer_dimensions(&self) -> (u32, u32) {
        (800, 600)
    }

    fn is_current(&self) -> bool {
        true
    }

    unsafe fn make_current(&self) {
    }
}