use std::borrow::Cow;
use std::cell::Cell;
use std::ops::{Deref, DerefMut};
use backend::Facade;
use GlObject;
use BufferViewExt;
use buffer::{BufferView, BufferType};
use gl;
use texture::PixelValue;
use texture::Texture2dDataSink;
pub struct PixelBuffer<T> where T: PixelValue {
buffer: BufferView<T>,
dimensions: Cell<Option<(u32, u32)>>,
}
impl<T> PixelBuffer<T> where T: PixelValue {
pub fn new_empty<F>(facade: &F, capacity: usize) -> PixelBuffer<T> where F: Facade {
PixelBuffer {
buffer: BufferView::empty(facade, BufferType::PixelPackBuffer, capacity,
false).unwrap(),
dimensions: Cell::new(None),
}
}
#[cfg(feature = "gl_read_buffer")]
pub fn read_as_texture_2d<S>(&self) -> S where S: Texture2dDataSink<T> {
let dimensions = self.dimensions.get().expect("The pixel buffer is empty");
S::from_raw(Cow::Owned(self.read()), dimensions.0, dimensions.1)
}
pub fn read_as_texture_2d_if_supported<S>(&self) -> Option<S> where S: Texture2dDataSink<T> {
let dimensions = self.dimensions.get().expect("The pixel buffer is empty");
self.read_if_supported().map(|data| {
S::from_raw(Cow::Owned(data), dimensions.0, dimensions.1)
})
}
}
impl<T> Deref for PixelBuffer<T> where T: PixelValue {
type Target = BufferView<T>;
fn deref(&self) -> &BufferView<T> {
&self.buffer
}
}
impl<T> DerefMut for PixelBuffer<T> where T: PixelValue {
fn deref_mut(&mut self) -> &mut BufferView<T> {
&mut self.buffer
}
}
impl<T> GlObject for PixelBuffer<T> where T: PixelValue {
type Id = gl::types::GLuint;
fn get_id(&self) -> gl::types::GLuint {
self.buffer.get_buffer_id()
}
}
#[doc(hidden)]
pub fn store_infos<T>(b: &PixelBuffer<T>, dimensions: (u32, u32)) where T: PixelValue {
b.dimensions.set(Some(dimensions));
}