extern crate glutin;
#[macro_use]
extern crate glium;
use glium::Surface;
use std::default::Default;
mod support;
#[test]
fn multiple_buffers_source() {
let display = support::build_display();
let buffer1 = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
glium::VertexBuffer::new(&display,
vec![
Vertex { position: [-1.0, 1.0] },
Vertex { position: [ 1.0, 1.0] },
Vertex { position: [-1.0, -1.0] },
Vertex { position: [ 1.0, -1.0] },
]
)
};
let buffer2 = {
#[derive(Copy, Clone)]
struct Vertex {
color: [f32; 3],
}
implement_vertex!(Vertex, color);
glium::VertexBuffer::new(&display,
vec![
Vertex { color: [1.0, 0.0, 0.0] },
Vertex { color: [1.0, 0.0, 0.0] },
Vertex { color: [1.0, 0.0, 0.0] },
Vertex { color: [1.0, 0.0, 0.0] },
]
)
};
let index_buffer = glium::IndexBuffer::new(&display,
glium::index::TriangleStrip(vec![0u16, 1, 2, 3]));
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
attribute vec3 color;
varying vec3 v_color;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_color = color;
}
",
"
#version 110
varying vec3 v_color;
void main() {
gl_FragColor = vec4(v_color, 1.0);
}
",
None)
.unwrap();
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw((&buffer1, &buffer2), &index_buffer, &program, &uniform!{},
&std::default::Default::default()).unwrap();
let data: Vec<Vec<(f32, f32, f32, f32)>> = texture.read();
for row in data.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(1.0, 0.0, 0.0, 1.0));
}
}
display.assert_no_error();
}
#[test]
fn slice_draw_indices() {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
let display = support::build_display();
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 110
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
",
None).unwrap();
let vb = glium::VertexBuffer::new(&display, vec![
Vertex { position: [-1.0, 1.0] }, Vertex { position: [1.0, 1.0] },
Vertex { position: [-1.0, -1.0] }, Vertex { position: [1.0, -1.0] },
]);
let indices = glium::index::TrianglesList(vec![0u16, 1, 2]);
let indices = glium::IndexBuffer::new(&display, indices);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(vb.slice(1 .. 4).unwrap(), &indices, &program,
&glium::uniforms::EmptyUniforms, &Default::default()).unwrap();
let data: Vec<Vec<(u8, u8, u8)>> = texture.read();
assert_eq!(data.last().unwrap()[0], (0, 0, 0));
assert_eq!(data[0].last().unwrap(), &(255, 0, 0));
display.assert_no_error();
}
#[test]
fn slice_draw_noindices() {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
let display = support::build_display();
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 110
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
",
None).unwrap();
let vb = glium::VertexBuffer::new(&display, vec![
Vertex { position: [-1.0, 1.0] }, Vertex { position: [1.0, 1.0] },
Vertex { position: [-1.0, -1.0] }, Vertex { position: [1.0, -1.0] },
]);
let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(vb.slice(1 .. 4).unwrap(), &indices, &program,
&glium::uniforms::EmptyUniforms, &Default::default()).unwrap();
let data: Vec<Vec<(u8, u8, u8)>> = texture.read();
assert_eq!(data.last().unwrap()[0], (0, 0, 0));
assert_eq!(data[0].last().unwrap(), &(255, 0, 0));
display.assert_no_error();
}
#[test]
fn slice_draw_multiple() {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
#[derive(Copy, Clone)]
struct Vertex2 {
position2: [f32; 2],
}
implement_vertex!(Vertex2, position2);
let display = support::build_display();
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
attribute vec2 position2;
void main() {
if (position != position2) {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
} else {
gl_Position = vec4(position, 0.0, 1.0);
}
}
",
"
#version 110
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
",
None).unwrap();
let vb1 = glium::VertexBuffer::new(&display, vec![
Vertex { position: [-1.0, 1.0] }, Vertex { position: [-1.0, 1.0] },
Vertex { position: [-1.0, 1.0] }, Vertex { position: [1.0, 1.0] },
Vertex { position: [-1.0, -1.0] }, Vertex { position: [1.0, -1.0] },
]);
let vb2 = glium::VertexBuffer::new(&display, vec![
Vertex2 { position2: [-1.0, 1.0] }, Vertex2 { position2: [-1.0, 1.0] },
Vertex2 { position2: [-1.0, 1.0] }, Vertex2 { position2: [-1.0, 1.0] },
Vertex2 { position2: [-1.0, 1.0] }, Vertex2 { position2: [1.0, 1.0] },
Vertex2 { position2: [-1.0, -1.0] }, Vertex2 { position2: [1.0, -1.0] },
]);
let indices = glium::index::TrianglesList(vec![2u16, 3, 4]);
let indices = glium::IndexBuffer::new(&display, indices);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw((vb1.slice(1 .. 4).unwrap(), vb2.slice(3 .. 6).unwrap()), &indices,
&program, &glium::uniforms::EmptyUniforms, &Default::default()).unwrap();
let data: Vec<Vec<(u8, u8, u8)>> = texture.read();
assert_eq!(data.last().unwrap()[0], (0, 0, 0));
assert_eq!(data[0].last().unwrap(), &(255, 0, 0));
display.assert_no_error();
}
#[test]
fn attributes_marker() {
let display = support::build_display();
let program = match glium::Program::from_source(&display,
"
#version 140
void main() {
if (gl_VertexID == 0) {
gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);
} else if (gl_VertexID == 1) {
gl_Position = vec4(1.0, 1.0, 0.0, 1.0);
} else if (gl_VertexID == 2) {
gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);
} else if (gl_VertexID == 3) {
gl_Position = vec4(1.0, -1.0, 0.0, 1.0);
}
}
",
"
#version 140
out vec4 color;
void main() {
color = vec4(1.0, 0.0, 0.0, 1.0);
}
",
None) {
Ok(p) => p,
_ => return
};
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(glium::vertex::EmptyVertexAttributes { len: 4 },
&glium::index::NoIndices(glium::index::PrimitiveType::TriangleStrip),
&program, &uniform!{},
&std::default::Default::default()).unwrap();
let data: Vec<Vec<(f32, f32, f32, f32)>> = texture.read();
for row in data.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(1.0, 0.0, 0.0, 1.0));
}
}
display.assert_no_error();
}
#[test]
fn attributes_marker_indices() {
let display = support::build_display();
let program = match glium::Program::from_source(&display,
"
#version 140
void main() {
if (gl_VertexID == 0) {
gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);
} else if (gl_VertexID == 1) {
gl_Position = vec4(1.0, 1.0, 0.0, 1.0);
} else if (gl_VertexID == 2) {
gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);
} else if (gl_VertexID == 3) {
gl_Position = vec4(1.0, -1.0, 0.0, 1.0);
}
}
",
"
#version 140
out vec4 color;
void main() {
color = vec4(1.0, 0.0, 0.0, 1.0);
}
",
None) {
Ok(p) => p,
_ => return
};
let indices = glium::index::TriangleStrip(vec![0u16, 1, 2, 3]);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(glium::vertex::EmptyVertexAttributes { len: 4 },
&indices, &program, &uniform!{},
&std::default::Default::default()).unwrap();
let data: Vec<Vec<(f32, f32, f32, f32)>> = texture.read();
for row in data.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(1.0, 0.0, 0.0, 1.0));
}
}
display.assert_no_error();
}