Struct glium::uniforms::Sampler

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pub struct Sampler<'t, T: 't>(pub &'t T, pub SamplerBehavior);
Expand description

A sampler.

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§0: &'t T§1: SamplerBehavior

Implementations§

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impl<'t, T: 't> Sampler<'t, T>

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pub fn new(texture: &'t T) -> Sampler<'t, T>

Builds a new Sampler with default parameters.

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pub fn wrap_function(self, function: SamplerWrapFunction) -> Sampler<'t, T>

Changes the wrap functions of all three coordinates.

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pub fn minify_filter(self, filter: MinifySamplerFilter) -> Sampler<'t, T>

Changes the minifying filter of the sampler.

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pub fn magnify_filter(self, filter: MagnifySamplerFilter) -> Sampler<'t, T>

Changes the magnifying filter of the sampler.

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pub fn depth_texture_comparison( self, comparison: Option<DepthTextureComparison> ) -> Sampler<'t, T>

Sets the depth texture comparison method.

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pub fn anisotropy(self, level: u16) -> Sampler<'t, T>

Changes the magnifying filter of the sampler.

Trait Implementations§

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impl<'a> AsUniformValue for Sampler<'a, CompressedCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Cubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, CubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dMultisample>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dMultisampleArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dMultisample>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dMultisampleArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dMultisample>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dMultisampleArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture2dMultisample>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture2dMultisampleArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, Texture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dMultisample>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dMultisampleArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'t, T: 't> Clone for Sampler<'t, T>

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'t, T: Debug + 't> Debug for Sampler<'t, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'t, T: Hash + 't> Hash for Sampler<'t, T>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'t, T: PartialEq + 't> PartialEq<Sampler<'t, T>> for Sampler<'t, T>

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fn eq(&self, other: &Sampler<'t, T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'t, T: 't> Copy for Sampler<'t, T>

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impl<'t, T: Eq + 't> Eq for Sampler<'t, T>

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impl<'t, T: 't> StructuralEq for Sampler<'t, T>

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impl<'t, T: 't> StructuralPartialEq for Sampler<'t, T>

Auto Trait Implementations§

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impl<'t, T> RefUnwindSafe for Sampler<'t, T>where T: RefUnwindSafe,

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impl<'t, T> Send for Sampler<'t, T>where T: Sync,

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impl<'t, T> Sync for Sampler<'t, T>where T: Sync,

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impl<'t, T> Unpin for Sampler<'t, T>

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impl<'t, T> UnwindSafe for Sampler<'t, T>where T: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Content for Twhere T: Copy,

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type Owned = T

A type that holds a sized version of the content.
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fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,

Prepares an output buffer, then turns this buffer into an Owned.
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fn get_elements_size() -> usize

Returns the size of each element.
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fn to_void_ptr(&self) -> *const ()

Produces a pointer to the data.
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fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>

Builds a pointer to this type from a raw pointer.
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fn is_size_suitable(size: usize) -> bool

Returns true if the size is suitable to store a type like this.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.