pub struct DepthStencilTexture1dMipmap<'t>(_, _);
Expand description
Represents a single mipmap level of a DepthStencilTexture1d
.
Can be obtained by calling DepthStencilTexture1d::mipmap()
, DepthStencilTexture1d::main_level()
,
DepthStencilTexture1dLayer::mipmap()
or DepthStencilTexture1dLayer::main_level()
.
Implementations§
source§impl<'t> DepthStencilTexture1dMipmap<'t>
impl<'t> DepthStencilTexture1dMipmap<'t>
sourcepub fn get_texture(&self) -> &'t DepthStencilTexture1d
pub fn get_texture(&self) -> &'t DepthStencilTexture1d
Returns the corresponding texture.
Methods from Deref<Target = TextureAnyMipmap<'a>>§
sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the mipmap.
sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture.
sourcepub fn get_texture(&self) -> &'a TextureAny
pub fn get_texture(&self) -> &'a TextureAny
Returns the texture.
sourcepub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.
sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
Returns a structure that represents a specific layer of this mipmap of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
sourcepub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32> )where P: PixelValue,
Uploads data to the texture from a buffer.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
sourcepub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer_inverted<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32> )where P: PixelValue,
Uploads data to the texture from a buffer. The R, G and B components are flipped.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Trait Implementations§
source§impl<'t> Clone for DepthStencilTexture1dMipmap<'t>
impl<'t> Clone for DepthStencilTexture1dMipmap<'t>
source§fn clone(&self) -> DepthStencilTexture1dMipmap<'t>
fn clone(&self) -> DepthStencilTexture1dMipmap<'t>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a> Deref for DepthStencilTexture1dMipmap<'a>
impl<'a> Deref for DepthStencilTexture1dMipmap<'a>
§type Target = TextureAnyMipmap<'a>
type Target = TextureAnyMipmap<'a>
source§fn deref(&self) -> &TextureAnyMipmap<'a>
fn deref(&self) -> &TextureAnyMipmap<'a>
source§impl<'t> Into<TextureAnyImage<'t>> for DepthStencilTexture1dMipmap<'t>
impl<'t> Into<TextureAnyImage<'t>> for DepthStencilTexture1dMipmap<'t>
source§fn into(self) -> TextureAnyImage<'t>
fn into(self) -> TextureAnyImage<'t>
source§impl<'t> ToDepthStencilAttachment<'t> for DepthStencilTexture1dMipmap<'t>
impl<'t> ToDepthStencilAttachment<'t> for DepthStencilTexture1dMipmap<'t>
source§fn to_depth_stencil_attachment(self) -> DepthStencilAttachment<'t>
fn to_depth_stencil_attachment(self) -> DepthStencilAttachment<'t>
DepthStencilAttachment
.impl<'t> Copy for DepthStencilTexture1dMipmap<'t>
Auto Trait Implementations§
impl<'t> !RefUnwindSafe for DepthStencilTexture1dMipmap<'t>
impl<'t> !Send for DepthStencilTexture1dMipmap<'t>
impl<'t> !Sync for DepthStencilTexture1dMipmap<'t>
impl<'t> Unpin for DepthStencilTexture1dMipmap<'t>
impl<'t> !UnwindSafe for DepthStencilTexture1dMipmap<'t>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere T: Copy,
source§fn read<F, E>(size: usize, f: F) -> Result<T, E>where
F: FnOnce(&mut T) -> Result<(), E>,
fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,
Owned
.