pub struct Depth {
    pub test: DepthTest,
    pub write: bool,
    pub range: (f32, f32),
    pub clamp: DepthClamp,
}
Expand description

Represents the depth parameters of a draw command.

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§test: DepthTest

The function that the GPU will use to determine whether to write over an existing pixel on the target. Don’t forget to set depth_write appropriately if you use a depth test.

See the DepthTest documentation for more details.

The default is Overwrite.

§write: bool

Sets whether the GPU will write the depth values on the depth buffer if they pass the depth test.

The default is false. You most likely want true if you’re doing depth testing.

If you pass true but don’t have a depth buffer available, drawing will produce a NoDepthBuffer error.

§range: (f32, f32)

The range of possible Z values in surface coordinates.

Just like OpenGL turns X and Y coordinates between -1.0 and 1.0 into surface coordinates, it will also map your Z coordinates to a certain range which you can specify here.

The two values must be between 0.0 and 1.0, anything outside this range will result in a panic. By default the depth range is (0.0, 1.0).

The first value of the tuple must be the “near” value, where -1.0 will be mapped. The second value must be the “far” value, where 1.0 will be mapped. It is possible for the “near” value to be greater than the “far” value.

§clamp: DepthClamp

Sets whether the depth values of samples should be clamped to 0.0 and 1.0.

The default value is NoClamp.

Trait Implementations§

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impl Clone for Depth

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fn clone(&self) -> Depth

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Depth

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Depth

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fn default() -> Depth

Returns the “default value” for a type. Read more
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impl Copy for Depth

Auto Trait Implementations§

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impl RefUnwindSafe for Depth

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impl Send for Depth

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impl Sync for Depth

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impl Unpin for Depth

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impl UnwindSafe for Depth

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Content for Twhere T: Copy,

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type Owned = T

A type that holds a sized version of the content.
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fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,

Prepares an output buffer, then turns this buffer into an Owned.
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fn get_elements_size() -> usize

Returns the size of each element.
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fn to_void_ptr(&self) -> *const ()

Produces a pointer to the data.
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fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>

Builds a pointer to this type from a raw pointer.
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fn is_size_suitable(size: usize) -> bool

Returns true if the size is suitable to store a type like this.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.