[][src]Struct glfw::PixelImage

pub struct PixelImage {
    pub width: u32,
    pub height: u32,
    pub pixels: Vec<u32>,
}

When not using the image library, or if you just want to, you can specify an image from its raw pixel data using this structure.

Fields

width: u32

Width of the image in pixels

height: u32

Height of the image in pixels

pixels: Vec<u32>

Pixels are 4 bytes each, one byte for each RGBA subpixel.

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