Enum glfw::WindowHint [−][src]
pub enum WindowHint { RedBits(Option<u32>), GreenBits(Option<u32>), BlueBits(Option<u32>), AlphaBits(Option<u32>), DepthBits(Option<u32>), StencilBits(Option<u32>), AccumRedBits(Option<u32>), AccumGreenBits(Option<u32>), AccumBlueBits(Option<u32>), AccumAlphaBits(Option<u32>), AuxBuffers(Option<u32>), Stereo(bool), Samples(Option<u32>), SRgbCapable(bool), RefreshRate(Option<u32>), ClientApi(ClientApiHint), ContextVersionMajor(u32), ContextVersionMinor(u32), ContextVersion(u32, u32), ContextRobustness(ContextRobustnessHint), OpenGlForwardCompat(bool), OpenGlDebugContext(bool), OpenGlProfile(OpenGlProfileHint), Resizable(bool), Visible(bool), Decorated(bool), AutoIconify(bool), Floating(bool), Focused(bool), ContextNoError(bool), ContextCreationApi(ContextCreationApi), ContextReleaseBehavior(ContextReleaseBehavior), DoubleBuffer(bool), }
Window hints that can be set using the window_hint
function.
Variants
RedBits(Option<u32>)
Specifies the desired bit depth of the red component of the default framebuffer.
GreenBits(Option<u32>)
Specifies the desired bit depth of the green component of the default framebuffer.
BlueBits(Option<u32>)
Specifies the desired bit depth of the blue component of the default framebuffer.
AlphaBits(Option<u32>)
Specifies the desired bit depth of the alpha component of the default framebuffer.
DepthBits(Option<u32>)
Specifies the desired bit depth of the depth component of the default framebuffer.
StencilBits(Option<u32>)
Specifies the desired bit depth of the stencil component of the default framebuffer.
AccumRedBits(Option<u32>)
Specifies the desired bit depth of the red component of the accumulation framebuffer.
AccumGreenBits(Option<u32>)
Specifies the desired bit depth of the green component of the accumulation framebuffer.
AccumBlueBits(Option<u32>)
Specifies the desired bit depth of the blue component of the accumulation framebuffer.
AccumAlphaBits(Option<u32>)
Specifies the desired bit depth of the alpha component of the accumulation framebuffer.
AuxBuffers(Option<u32>)
Specifies the desired number of auxiliary buffers.
Stereo(bool)
Specifies whether to use stereoscopic rendering.
Samples(Option<u32>)
Specifies the desired number of samples to use for multisampling. Zero disables multisampling.
SRgbCapable(bool)
Specifies whether the framebuffer should be sRGB capable.
RefreshRate(Option<u32>)
Specifies the desired refresh rate for full screen windows. If set to None
,
the highest available refresh rate will be used.
This hint is ignored for windowed mode windows.
ClientApi(ClientApiHint)
Specifies which ClientApi
to create the context for.
ContextVersionMajor(u32)
Specifies the major client API version that the created context must be compatible with.
Window creation will fail if the resulting OpenGL version is less than the one requested.
ContextVersionMinor(u32)
Specifies the minor client API version that the created context must be compatible with.
Window creation will fail if the resulting OpenGL version is less than the one requested.
ContextVersion(u32, u32)
Specifies the client API version that the created context must be
compatible with. This is the same as successive calls to window_hint
function with the ContextVersionMajor
and ContextVersionMinor
hints.
Window creation will fail if the resulting OpenGL version is less than the one requested.
If ContextVersion(1, 0)
is requested, most drivers will provide the
highest available context.
ContextRobustness(ContextRobustnessHint)
Specifies the ContextRobustness
strategy to be used.
OpenGlForwardCompat(bool)
Specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above.
If another client API is requested, this hint is ignored.
OpenGlDebugContext(bool)
Specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality.
If another client API is requested, this hint is ignored.
OpenGlProfile(OpenGlProfileHint)
Specifies which OpenGL profile to create the context for. If requesting
an OpenGL version below 3.2, OpenGlAnyProfile
must be used.
If another client API is requested, this hint is ignored.
Resizable(bool)
Specifies whether the window will be resizable by the user. Even if this
is set to false
, the window can still be resized using the
Window::set_size
function.
This hint is ignored for fullscreen windows.
Visible(bool)
Specifies whether the window will be visible on creation.
This hint is ignored for fullscreen windows.
Decorated(bool)
Specifies whether the window will have platform-specific decorations such as a border, a close widget, etc.
This hint is ignored for full screen windows.
AutoIconify(bool)
Specifies whether the (full screen) window will automatically iconify and restore the previous video mode on input focus loss.
This hint is ignored for windowed mode windows.
Floating(bool)
Specifies whether the window will be floating above other regular windows, also called topmost or always-on-top.
This hint is ignored for full screen windows.
Focused(bool)
Specifies whether the windowed mode window will be given input focus when created.
This hint is ignored for full screen and initially hidden windows.
ContextNoError(bool)
Specifies whether the OpenGL or OpenGL ES contexts do not emit errors, allowing for better performance in some situations.
ContextCreationApi(ContextCreationApi)
Specifies which context creation API to use to create the context.
ContextReleaseBehavior(ContextReleaseBehavior)
Specifies the behavior of the OpenGL pipeline when a context is transferred between threads
DoubleBuffer(bool)
Specifies whether the framebuffer should be double buffered.
You nearly always want to use double buffering.
Note that setting this to false will make swap_buffers
do nothing useful,
and your scene will have to be displayed some other way.
Trait Implementations
impl Copy for WindowHint
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impl Copy for WindowHint
impl Clone for WindowHint
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impl Clone for WindowHint
fn clone(&self) -> WindowHint
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fn clone(&self) -> WindowHint
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Eq for WindowHint
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impl Eq for WindowHint
impl PartialEq for WindowHint
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impl PartialEq for WindowHint
fn eq(&self, other: &WindowHint) -> bool
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fn eq(&self, other: &WindowHint) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &WindowHint) -> bool
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fn ne(&self, other: &WindowHint) -> bool
This method tests for !=
.
impl Ord for WindowHint
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impl Ord for WindowHint
fn cmp(&self, other: &WindowHint) -> Ordering
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fn cmp(&self, other: &WindowHint) -> Ordering
This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
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fn max(self, other: Self) -> Self
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
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fn min(self, other: Self) -> Self
Compares and returns the minimum of two values. Read more
impl PartialOrd for WindowHint
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impl PartialOrd for WindowHint
fn partial_cmp(&self, other: &WindowHint) -> Option<Ordering>
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fn partial_cmp(&self, other: &WindowHint) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, other: &WindowHint) -> bool
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fn lt(&self, other: &WindowHint) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, other: &WindowHint) -> bool
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fn le(&self, other: &WindowHint) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, other: &WindowHint) -> bool
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fn gt(&self, other: &WindowHint) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, other: &WindowHint) -> bool
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fn ge(&self, other: &WindowHint) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Hash for WindowHint
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impl Hash for WindowHint
fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash<__H: Hasher>(&self, state: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Debug for WindowHint
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impl Debug for WindowHint
Auto Trait Implementations
impl Send for WindowHint
impl Send for WindowHint
impl Sync for WindowHint
impl Sync for WindowHint