glam 0.8.2

A simple and fast 3D math library for games and graphics
Documentation
[[bench]]
harness = false
name = "mat2"

[[bench]]
harness = false
name = "mat3"

[[bench]]
harness = false
name = "mat4"

[[bench]]
harness = false
name = "quat"

[[bench]]
harness = false
name = "transform"
required-features = ["transform-types"]

[[bench]]
harness = false
name = "vec2"

[[bench]]
harness = false
name = "vec3"

[[bench]]
harness = false
name = "vec4"
[badges.coveralls]
repository = "bitshifter/glam-rs"

[badges.maintenance]
status = "experimental"

[badges.travis-ci]
repository = "bitshifter/glam-rs"
[dependencies.mint]
default-features = false
optional = true
version = "0.5"

[dependencies.rand]
default-features = false
optional = true
version = "0.7"

[dependencies.serde]
features = ["derive"]
optional = true
version = "1.0"
[dev-dependencies.criterion]
version = "0.3"

[dev-dependencies.rand_xoshiro]
version = "0.4"

[dev-dependencies.serde_json]
version = "1.0"

[features]
debug-glam-assert = []
default = ["std"]
glam-assert = []
scalar-math = []
std = []
transform-types = []

[package]
authors = ["Cameron Hart <cameron.hart@gmail.com>"]
categories = ["game-engines"]
description = "A simple and fast 3D math library for games and graphics"
edition = "2018"
keywords = ["gamedev", "math", "matrix", "vector", "quaternion"]
license = "MIT OR Apache-2.0"
name = "glam"
readme = "README.md"
repository = "https://github.com/bitshifter/glam-rs"
version = "0.8.2"