[−][src]Struct glam::f32::Mat4
Methods
impl Mat4
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pub fn zero() -> Self
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pub fn identity() -> Self
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pub fn new(x_axis: Vec4, y_axis: Vec4, z_axis: Vec4, w_axis: Vec4) -> Self
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pub fn from_scale_rotation_translation(
scale: Vec3,
rotation: Quat,
translation: Vec3
) -> Self
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scale: Vec3,
rotation: Quat,
translation: Vec3
) -> Self
pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Self
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pub fn from_quat(rotation: Quat) -> Self
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pub fn from_translation(translation: Vec3) -> Self
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pub fn from_axis_angle(axis: Vec3, angle: Angle) -> Self
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pub fn from_rotation_ypr(yaw: Angle, pitch: Angle, roll: Angle) -> Self
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pub fn from_rotation_x(angle: Angle) -> Self
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pub fn from_rotation_y(angle: Angle) -> Self
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pub fn from_rotation_z(angle: Angle) -> Self
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pub fn from_scale(scale: Vec3) -> Self
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pub fn set_x_axis(&mut self, x: Vec4)
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pub fn set_y_axis(&mut self, y: Vec4)
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pub fn set_z_axis(&mut self, z: Vec4)
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pub fn set_w_axis(&mut self, w: Vec4)
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pub fn x_axis(&self) -> Vec4
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pub fn y_axis(&self) -> Vec4
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pub fn z_axis(&self) -> Vec4
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pub fn w_axis(&self) -> Vec4
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pub fn transpose(&self) -> Self
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pub fn determinant(&self) -> f32
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pub fn inverse(&self) -> Self
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pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self
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pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self
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pub fn perspective_glu(fovy: Angle, aspect: f32, nearz: f32, farz: f32) -> Mat4
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Returns the equivalent of the common pespective function gluPerspective
.
See https://www.khronos.org/opengl/wiki/GluPerspective_code
pub fn mul_vec4(&self, rhs: Vec4) -> Vec4
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pub fn mul_mat4(&self, rhs: &Self) -> Self
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Multiplies two 4x4 matrices.
pub fn add_mat4(&self, rhs: &Self) -> Self
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pub fn sub_mat4(&self, rhs: &Self) -> Self
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pub fn mul_scalar(&self, rhs: f32) -> Self
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pub fn transform_point3(&self, rhs: Vec3) -> Vec3
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pub fn transform_vector3(&self, rhs: Vec3) -> Vec3
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Trait Implementations
impl PartialOrd<Mat4> for Mat4
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fn partial_cmp(&self, other: &Mat4) -> Option<Ordering>
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fn lt(&self, other: &Mat4) -> bool
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fn le(&self, other: &Mat4) -> bool
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fn gt(&self, other: &Mat4) -> bool
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fn ge(&self, other: &Mat4) -> bool
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impl Default for Mat4
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impl Clone for Mat4
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fn clone(&self) -> Mat4
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq<Mat4> for Mat4
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impl AsRef<[f32; 16]> for Mat4
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impl AsMut<[f32; 16]> for Mat4
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impl From<[[f32; 4]; 4]> for Mat4
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impl From<Mat4> for [[f32; 4]; 4]
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impl Copy for Mat4
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impl Debug for Mat4
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impl Add<Mat4> for Mat4
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Self) -> Self
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impl Sub<Mat4> for Mat4
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Self) -> Self
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impl Mul<Mat4> for Mat4
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Self) -> Self
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impl Mul<Vec4> for Mat4
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type Output = Vec4
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec4) -> Vec4
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impl Mul<Mat4> for f32
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type Output = Mat4
The resulting type after applying the *
operator.
fn mul(self, rhs: Mat4) -> Mat4
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impl Mul<f32> for Mat4
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: f32) -> Self
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impl Distribution<Mat4> for Standard
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fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Mat4
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fn sample_iter<R>(&'a self, rng: &'a mut R) -> DistIter<'a, Self, R, T> where
R: Rng,
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R: Rng,
Create an iterator that generates random values of T
, using rng
as the source of randomness. Read more
impl AbsDiffEq<Mat4> for Mat4
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type Epsilon = <f32 as AbsDiffEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
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The inverse of ApproxEq::abs_diff_eq
.
impl RelativeEq<Mat4> for Mat4
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fn default_max_relative() -> Self::Epsilon
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fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
impl UlpsEq<Mat4> for Mat4
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Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,