Struct glam::f32::Mat3A[][src]

#[repr(C)]
pub struct Mat3A(_);
Expand description

A 3x3 column major matrix.

This 3x3 matrix type features convenience methods for creating and using linear and affine transformations.

Linear transformations including 3D rotation and scale can be created using methods such as Self::from_diagonal(), Self::from_quat(), Self::from_axis_angle(), Self::from_rotation_x(), Self::from_rotation_y(), or Self::from_rotation_z().

The resulting matrices can be use to transform 3D vectors using regular vector multiplication.

Affine transformations including 2D translation, rotation and scale can be created using methods such as Self::from_translation(), Self::from_angle(), Self::from_scale() and Self::from_scale_angle_translation().

The Self::transform_point2() and Self::transform_vector2() convenience methods are provided for performing affine transforms on 2D vectors and points. These multiply 2D inputs as 3D vectors with an implicit z value of 1 for points and 0 for vectors respectively. These methods assume that Self contains a valid affine transform.

Implementations

impl Mat3A[src]

pub const ZERO: Self[src]

A 3x3 matrix with all elements set to 0.0.

pub const IDENTITY: Self[src]

A 3x3 identity matrix, where all diagonal elements are 1, and all off-diagonal elements are 0.

pub fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Self[src]

Creates a 3x3 matrix from three column vectors.

pub fn from_cols_array(m: &[f32; 9]) -> Self[src]

Creates a 3x3 matrix from a [S; 9] array stored in column major order. If your data is stored in row major you will need to transpose the returned matrix.

pub fn to_cols_array(&self) -> [f32; 9][src]

Creates a [S; 9] array storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self[src]

Creates a 3x3 matrix from a [[S; 3]; 3] 2D array stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3][src]

Creates a [[S; 3]; 3] 2D array storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_diagonal(diagonal: Vec3) -> Self[src]

Creates a 3x3 matrix with its diagonal set to diagonal and all other entries set to 0. The resulting matrix is a 3D scale transfom.

pub fn from_quat(rotation: Quat) -> Self[src]

Creates a 3D rotation matrix from the given quaternion.

pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self[src]

Creates a 3D rotation matrix from a normalized rotation axis and angle (in radians).

pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Self[src]

👎 Deprecated since 0.15.0:

Please use from_euler(EulerRot::YXZ, yaw, pitch, roll) instead

pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self[src]

Creates a 3D rotation matrix from the given euler rotation sequence and the angles (in radians).

pub fn from_rotation_x(angle: f32) -> Self[src]

Creates a 3D rotation matrix from angle (in radians) around the x axis.

pub fn from_rotation_y(angle: f32) -> Self[src]

Creates a 3D rotation matrix from angle (in radians) around the y axis.

pub fn from_rotation_z(angle: f32) -> Self[src]

Creates a 3D rotation matrix from angle (in radians) around the z axis.

pub fn from_translation(translation: Vec2) -> Self[src]

Creates an affine transformation matrix from the given 2D translation.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

pub fn from_angle(angle: f32) -> Self[src]

Creates an affine transformation matrix from the given 2D rotation angle (in radians).

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

pub fn from_scale_angle_translation(
    scale: Vec2,
    angle: f32,
    translation: Vec2
) -> Self
[src]

Creates an affine transformation matrix from the given 2D scale, rotation angle (in radians) and translation.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

pub fn from_scale(scale: Vec2) -> Self[src]

Creates an affine transformation matrix from the given non-uniform 2D scale.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

pub fn col(&self, index: usize) -> Vec3A[src]

Returns the matrix column for the given index.

Panics

Panics if index is greater than 2.

pub fn row(&self, index: usize) -> Vec3A[src]

Returns the matrix row for the given index.

Panics

Panics if index is greater than 2.

pub fn is_finite(&self) -> bool[src]

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

pub fn is_nan(&self) -> bool[src]

Returns true if any elements are NaN.

pub fn transpose(&self) -> Self[src]

Returns the transpose of self.

pub fn determinant(&self) -> f32[src]

Returns the determinant of self.

pub fn inverse(&self) -> Self[src]

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid.

pub fn mul_vec3(&self, other: Vec3) -> Vec3[src]

Transforms a 3D vector.

pub fn mul_mat3(&self, other: &Self) -> Self[src]

Multiplies two 3x3 matrices.

pub fn add_mat3(&self, other: &Self) -> Self[src]

Adds two 3x3 matrices.

pub fn sub_mat3(&self, other: &Self) -> Self[src]

Subtracts two 3x3 matrices.

pub fn mul_scalar(&self, other: f32) -> Self[src]

Multiplies a 3x3 matrix by a scalar.

pub fn transform_point2(&self, other: Vec2) -> Vec2[src]

Transforms the given 2D vector as a point.

This is the equivalent of multiplying other as a 3D vector where z is 1.

This method assumes that self contains a valid affine transform.

pub fn transform_vector2(&self, other: Vec2) -> Vec2[src]

Rotates the given 2D vector.

This is the equivalent of multiplying other as a 3D vector where z is 0.

This method assumes that self contains a valid affine transform.

pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

pub fn mul_vec3a(&self, other: Vec3A) -> Vec3A[src]

Transforms a Vec3A.

pub fn as_f64(&self) -> DMat3[src]

Trait Implementations

impl Add<Mat3A> for Mat3A[src]

type Output = Self

The resulting type after applying the + operator.

fn add(self, other: Self) -> Self[src]

Performs the + operation. Read more

impl Clone for Mat3A[src]

fn clone(&self) -> Mat3A[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Mat3A[src]

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Default for Mat3A[src]

fn default() -> Self[src]

Returns the “default value” for a type. Read more

impl Deref for Mat3A[src]

type Target = Columns3<Vec3A>

The resulting type after dereferencing.

fn deref(&self) -> &Self::Target[src]

Dereferences the value.

impl DerefMut for Mat3A[src]

fn deref_mut(&mut self) -> &mut Self::Target[src]

Mutably dereferences the value.

impl Display for Mat3A[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl From<Mat3> for Mat3A[src]

fn from(m: Mat3) -> Self[src]

Performs the conversion.

impl From<Mat3A> for Mat3[src]

fn from(m: Mat3A) -> Self[src]

Performs the conversion.

impl From<Mat4> for Mat3A[src]

fn from(m: Mat4) -> Mat3A[src]

Creates a 3x3 matrix from the top left submatrix of the given 4x4 matrix.

impl Mul<Mat3A> for Mat3A[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, other: Self) -> Self[src]

Performs the * operation. Read more

impl Mul<Vec3> for Mat3A[src]

type Output = Vec3

The resulting type after applying the * operator.

fn mul(self, other: Vec3) -> Vec3[src]

Performs the * operation. Read more

impl Mul<Vec3A> for Mat3A[src]

type Output = Vec3A

The resulting type after applying the * operator.

fn mul(self, other: Vec3A) -> Vec3A[src]

Performs the * operation. Read more

impl Mul<f32> for Mat3A[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, other: f32) -> Self[src]

Performs the * operation. Read more

impl PartialEq<Mat3A> for Mat3A[src]

fn eq(&self, other: &Self) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl<'a> Product<&'a Mat3A> for Mat3A[src]

fn product<I>(iter: I) -> Self where
    I: Iterator<Item = &'a Self>, 
[src]

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl Sub<Mat3A> for Mat3A[src]

type Output = Self

The resulting type after applying the - operator.

fn sub(self, other: Self) -> Self[src]

Performs the - operation. Read more

impl<'a> Sum<&'a Mat3A> for Mat3A[src]

fn sum<I>(iter: I) -> Self where
    I: Iterator<Item = &'a Self>, 
[src]

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

impl Copy for Mat3A[src]

Auto Trait Implementations

impl RefUnwindSafe for Mat3A

impl Send for Mat3A

impl Sync for Mat3A

impl Unpin for Mat3A

impl UnwindSafe for Mat3A

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> ToString for T where
    T: Display + ?Sized
[src]

pub default fn to_string(&self) -> String[src]

Converts the given value to a String. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.