glam 0.14.0

A simple and fast 3D math library for games and graphics
Documentation
# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog], and this project adheres to
[Semantic Versioning].

## [0.14.0] - 2021-04-09

### Breaking changes

* Minimum Supported Version of Rust bumped to 1.45.0 for the `spriv-std`
  dependency.

### Added

* Added `AXES[]` constants to all vector types. These are arrays containing the
  unit vector for each axis.
* Added quaternion `from_scaled_axis` and `to_scaled_axis` methods.

### Changed

* Updated dependency versions of `bytemuck` to 1.5, `rand` to 0.8, 
  `rand_xoshiro` to 0.6 and `spriv-std` to 0.4.0-alpha4.

## [0.13.1] - 2021-03-24

### Added

* Added vector `clamp()` functions.
* Added matrix column and row accessor methods, `col()` and `row()`.
* Added SPIR-V module and depenency on `spriv-std` for the SPIR-V target.
* Added matrix truncation from 4x4 to 3x3 and 3x3 to 2x2 via `From` impls.

### Changed

* Documentation corrections and improvements.

## [0.13.0] - 2021-03-04

### Breaking Changes

* The behavior of the 4x4 matrix method `transform_point3()` was changed to not
  perform the perspective divide. This is an optimization for use with affine
  transforms where perspective correction is not required. The
  `project_point3()` method was added for transforming points by perspective
  projections.
* The 3x3 matrix `from_scale()` method was changed to
  create a affine transform containing a 2-dimensional non-uniform scale to be
  consistent with the 4x4 matrix version. The
  `from_diagonal()` method can be used to create a 3x3 scale matrix.
* The 3x3 matrix methods `transform_point2_as_vec3a`,
  `transform_vector2_as_vec3a` and `mul_vec3_as_vec3a` were unintentionally
  `pub` and are no longer publicly accessible.

### Added

* Added `Vec2::X`, `Vec4::W` etc constants as a shorter versions of `unit_x()`
  and friends.
* Added `ONE` constants for vectors.
* Added `IDENTITY` constants for `Mat2`, `Mat3`, `Mat4` and `Quat`.
* Added `ZERO` constant for vectors and matrices.
* Added `clamp_length()`, `clamp_length_max()`, and `clamp_length_min` methods
  for `f32` and `f64` vector types.
* Added `try_normalize()` and `normalize_or_zero()` for all real vector types.
* Added `from_diagonal()` methods to all matrix types for creating diagonal
  matrices from a vector.
* Added `angle_between()`, `from_rotation_arc()` and
  `from_rotation_arc_colinear()` to quaternion types.
* Added quaternion `inverse()` which assumes the quaternion is already
  normalized and returns the conjugate.
* Added `from_translation()` and `from_angle()` methods to 3x3 matrix types.
* Added `project_point3()` method to 4x4 matrics types. This method is for
  transforming 3D vectors by perspective projection transforms.
* Added `Eq` and `Hash` impls for integer vector types.

### Changed

* Deprecated `::unit_x/y/z()`, `::zero()`, `::one()`, `::identity()` functions
  in favor of constants.

## [0.12.0] - 2021-01-15

### Breaking Changes

* `Vec2Mask`, `Vec3Mask` and `Vec4Mask` have been replaced by `BVec2`, `BVec3`,
  `BVec3A`, `BVec4` and `BVec4A`. These types are used by some vector methods
  and are not typically referenced directly.

### Added

* Added `f64` primitive type support
  * vectors: `DVec2`, `DVec3` and `DVec4`
  * square matrices: `DMat2`, `DMat3` and `DMat4`
  * a quaternion type: `DQuat`
* Added `i32` primitive type support
  * vectors: `IVec2`, `IVec3` and `IVec4`
* Added `u32` primitive type support
  * vectors: `UVec2`, `UVec3` and `UVec4`
* Added `bool` primitive type support
  * vectors: `BVec2`, `BVec3` and `BVec4`

### Removed

* `build.rs` has been removed.

## [0.11.3] - 2020-12-29

### Changed

* Made `Vec3` `repr(simd)` for `spriv` targets.

### Added

* Added `From<(Vec2, f32)>` for `Vec3` and `From<(Vec3, f32)` for `Vec4`.

## [0.11.2] - 2020-12-04

### Changed

* Compilation fixes for Rust 1.36.0.

## [0.11.1] - 2020-12-03

### Added

* Added support for the [Rust GPU]https://github.com/EmbarkStudios/rust-gpu
  SPIRV target architecture.

## [0.11.0] - 2020-11-26

### Added

* Added `is_finite` method to all types which returns `true` if, and only if,
  all contained elements are finite.
* Added `exp` and `powf` methods for all vector types.

### Changed

* The `is_nan` method now returns a `bool` to match the new `is_finite` method
  and to be consistent with the same methods on the `f32` and `f64` primitive
  types.
* Renamed `is_nan` which returns a vector mask to `is_nan_mask`.
* Don't use the `cfg` definitions added by `build.rs` for defining structs as
  `rust-analyzer` is not aware of them.

### Removed

* Removed deprecated accessor methods.

## [0.10.2] - 2020-11-17

### Changed

* Deprecated element accessor members `.x()`, `.x_mut()`, `.set_x()`, etc. on
  vector and quaternion types.
* Deprecated column accessor members `.x_axis()`, `.x_axis_mut()`,
  `.set_x_axis()`, etc. on matrix types.

## [0.10.1] - 2020-11-15

### Added

* Added the `Vec2::perp` method which returns a `Vec2` perpendicular to `self`.

### Changed

* `Vec2` and `Vec3` types were changed to use public named fields for `.x`,
  `.y`, and `.z` instead of accessors.
* `Quat`, `Vec3A` and `Vec4` implement `Deref` and `DerefMut` for the new `XYZ`
  and `XYZW` structs to emulate public named field access.
* `Mat3` and `Mat4` had their axis members made pubic instead of needing
  accessors.
* `Mat2` implements `Deref` and `DerefMut` for the new `XYAxes` struct to
  emulate public named field access.

### Removed

* Removed deprecated `length_reciprocal` and `sign` methods.

### Fixed

* Adding `glam` as a `no_std` dependency should now work as expected.

## [0.10.0] - 2020-10-31

### Breaking Changes

* Changed the return type of `Vec4::truncate` from `Vec3A` to `Vec3`.

### Added

* Added `From` implementations to truncate to narrower vector types, e.g.
  `Vec4` to `Vec3A`, `Vec3` and `Vec2` and from `Vec3A` and `Vec3` to `Vec2`.
* Added swizzles for `Vec4`, `Vec3A`, `Vec3` and `Vec2`. These can be used to
  reorder elements in the same type and also to create larger or smaller
  vectors from the given vectors elements.
* Added `Quat` operators `Add<Quat>`, `Sub<Quat>`, `Mul<f32>` and `Div<f32`.
  These are used by other crates for interpolation quaternions along splines.
  Note that these operations will not return unit length quaternions, thus the
  results must be normalized before performing other `Quat` operations.
* Added `Mat4::transform_point3a` and `Mat4::transform_vector3a`.
* Added `AsRef<[f32; 9]>` and `AsMut<[f32; 9]>` trait implementations to `Mat3`.
* Added optional `bytemuck` support primarily for casting types to `&[u8]`.
* Added support for compiling with `no_std` by disabling the default `std`
  feature and adding the `libm` feature.
* Added `distance` and `distance_squared` methods to `Vec2`, `Vec3`, `Vec3A`
  and `Vec4`.

## [0.9.5] - 2020-10-10

### Added

* `glam` uses SSE2 for some types which prevents constructor functions can not
  be made `const fn`. To work around this limitation the following macro
  functions have been added to support creating `const` values of `glam` types:
  `const_mat2`, `const_mat3`, `const_mat4`, `const_quat`, `const_vec2`,
  `const_vec3`, `const_vec3a` and `const_vec4`.
* Added `is_nan` methods to `Vec2`, `Vec3`, `Vec3A` and `Vec4` which return a
  mask.

## Changed

* Renamed the vector `reciprocal` and `length_reciprocal` methods to `recip`
  and `length_recip` to match the Rust standard library naming. The old methods
  have been deprecated.
* Renamed the vector `sign` methods to `signum` match the Rust standard library
  naming. The new methods now check for `NAN`. The old methods have been
  deprecated.
* Added SSE2 optimized implementations of `Mat4::determinant` and
  `Mat4::inverse`.

### Removed

* Removed deprecated function `Mat4::perspective_glu_rh`.

## [0.9.4] - 2020-08-31

### Fixed

* Fixed `Mat4::transform_point3` to account for homogeneous w coordinate.
  Previously this would have been incorrect when the resulting homogeneous
  coordinate was not 1.0, e.g. when transforming by a perspective projection.
* Fixed `Mat3::transform_point2` to account for homogeneous z coordinate.

## [0.9.3] - 2020-08-11

### Added

* Added `Mat4::perspective_rh`.

## [0.9.2] - 2020-07-09

### Added

* Added `Mat3::mul_vec3a` and `Quat::mul_vec3a`.

### Changed

* Changed `Quat::mul_vec3` to accept and return `Vec3` instead of `Vec3A`.

## [0.9.1] - 2020-07-01

### Added

* Added `Mat3 * Vec3A` implementation.
* Added `Vec3A` benches.

### Changed

* Some documentation improvements around the new `Vec3A` type.

## [0.9.0] - 2020-06-28

### Added

* `Vec3` has been split into scalar `Vec3` and 16 byte aligned `Vec3A` types.
  Only the `Vec3A` type currently uses SIMD optimizations.
* `Vec3Mask` has been split into scalar `Vec3Mask` and 16 byte aligned
  `Vec3AMask` types.
* Added `mut` column accessors to all matrix types, e.g. `Mat2::x_axis_mut()`.
* Added `From` trait implementations for `Vec3AMask` and `Vec4Mask` to `__m128`.

### Changed

* The `Mat3` type is using the scalar `Vec3` type for storage.
* Simplified `Debug` trait output for `Quat`, `Vec4` and `Vec3A`.

## Removed

* Removed the `packed-vec3` feature flag as it is now redundant.

## [0.8.7] - 2020-04-28

### Added

* Added `Quat::slerp` - note that this uses a `sin` approximation.
* Added `angle_between` method for `Vec2` and `Vec3`.
* Implemented `Debug`, `Display`, `PartialEq`, `Eq`, `PartialOrd`, `Ord`,
  `Hash`, and `AsRef` traits for `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
* Added conversion functions from `Vec2Mask`, `Vec3Mask` and `Vec4Mask` to an
  array of `[u32]`.
* Added `build.rs` to simplify conditional feature compilation.

### Changed

* Increased test coverage.

### Removed

* Removed `cfg-if` dependency.

## [0.8.6] - 2020-02-18

### Added

* Added the `packed-vec3` feature flag to disable using SIMD types for `Vec3`
  and `Mat3` types. This avoids wasting some space due to 16 byte alignment at
  the cost of some performance.
* Added `x_mut`, `y_mut`, `z_mut`, `w_mut` where appropriate to `Vec2`, `Vec3`
  and `Vec4`.
* Added implementation of `core::ops::Index` and `core::ops::IndexMut` for
  `Vec2`, `Vec3` and `Vec4`.

### Changed

* Merged SSE2 and scalar `Vec3` and `Vec4` implementations into single files
  using the `cfg-if` crate.

## [0.8.5] - 2020-01-02

### Added

* Added projection functions `Mat4::perspective_lh`,
  `Mat4::perspective_infinite_lh`, `Mat4::perspective_infinite_reverse_lh`,
  `Mat4::orthgraphic_lh` and `Mat4::orthographic_rh`.
* Added `round`, `ceil` and `floor` methods to `Vec2`, `Vec3` and `Vec4`.

## [0.8.4] - 2019-12-17

### Added

* Added `Mat4::to_scale_rotation_translation` for extracting scale, rotation and
  translation from a 4x4 homogeneous transformation matrix.
* Added `cargo-deny` GitHub Action.

### Changed

* Renamed `Quat::new` to `Quat::from_xyzw`.

## [0.8.3] - 2019-11-27

### Added

* Added `Mat4::orthographic_rh_gl`.

### Changed

* Renamed `Mat4::perspective_glu_rh` to `Mat4::perspective_rh_gl`.
* SSE2 optimizations for `Mat2::determinant`, `Mat2::inverse`,
  `Mat2::transpose`, `Mat3::transpose`, `Quat::conjugate`, `Quat::lerp`,
  `Quat::mul_vec3`, `Quat::mul_quat` and `Quat::from_rotation_ypr`.
* Disabled optimizations to `Mat4::transform_point3` and
  `Mat4::transform_vector3` as they are probably incorrect and need
  investigating.
* Added missing `#[repr(C)]` to `Mat2`, `Mat3` and `Mat4`.
* Benchmarks now store output of functions to better estimate the cost of a
  function call.

### Removed

* Removed deprecated functions `Mat2::new`, `Mat3::new` and `Mat4::new`.

## [0.8.2] - 2019-11-06

### Changed

* `glam_assert!` is no longer enabled by default in debug builds, it can be
  enabled in any configuration using the `glam-assert` feature or in debug
  builds only using the `debug-glam-assert` feature.

### Removed

* `glam_assert!`'s checking `lerp` is bounded between 0.0 and 1.0 and that
  matrix scales are non-zero have been removed.

## [0.8.1] - 2019-11-03

### Added

* Added `Display` trait implementations for `Mat2`, `Mat3` and `Mat4`.

### Changed

* Disabled `glam`'s SSE2 `sin_cos` implementation - it became less precise for
  large angle values.
* Reduced the default epsilon used by the `is_normalized!` macro from
  `std::f32::EPSILON` to `1e-6`.

## [0.8.0] - 2019-10-14

### Removed

* Removed the `approx` crate dependency. Each `glam` type has an `abs_diff_eq`
  method added which is used by unit tests for approximate floating point
  comparisons.
* Removed the `Angle` type. All angles are now `f32` and are expected to
  be in radians.
* Removed the deprecated `Vec2b`, `Vec3b` and `Vec4b` types and the `mask`
  methods on `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.

### Changed

* The `rand` crate dependency has been removed from default features. This was
  required for benchmarking but a simple random number generator has been added
  to the benches `support` module instead.
* The `From` trait implementation converting between 1D and 2D `f32` arrays and
  matrix types have been removed. It was ambiguous how array data would map to
  matrix columns so these have been replaced with explicit methods
  `from_cols_array` and `from_cols_array_2d`.
* Matrix `new` methods have been renamed to `from_cols` to be consistent with
  the other methods that create matrices from data.
* Renamed `Mat4::perspective_glu` to `Mat4::perspective_glu_rh`.

## [0.7.2] - 2019-09-22

### Fixed

* Fixed incorrect projection matrix methods `Mat4::look_at_lh`
  and `Mat4::look_at_rh`.

### Added

* Added support for building infinite projection matrices, including both
  standard and reverse depth `Mat4::perspective_infinite_rh` and
  `Mat4::perspective_infinite_rh`.
* Added `Vec2Mask::new`, `Vec3Mask::new` and `Vec4Mask::new` methods.
* Implemented `std::ops` `BitAnd`, `BitAndAssign`, `BitOr`, `BitOrAssign`
  and `Not` traits for `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
* Added method documentation for `Vec4` and `Vec4Mask` types.
* Added missing `serde` implementations for `Mat2`, `Mat3` and `Mat4`.
* Updated `rand` and `criterion` versions.

## [0.7.1] - 2019-07-08

### Fixed

* The SSE2 implementation of `Vec4` `dot` was missing a shuffle, meaning the
  `dot`, `length`, `length_squared`, `length_reciprocal` and `normalize`
  methods were sometimes incorrect.

### Added

* Added the `glam_assert` macro which behaves like Rust's `debug_assert` but
  can be enabled separately to `debug_assert`. This is used to perform
  asserts on correctness.
* Added `is_normalized` method to `Vec2`, `Vec3` and `Vec4`.

### Changed

* Replaced usage of `std::mem::uninitialized` with `std::mem::MaybeUninit`. This
  change requires stable Rust 1.36.
* Renamed `Vec2b` to `Vec2Mask`, `Vec3b` to `Vec3Mask` and `Vec4b` to
  `Vec4Mask`. Old names are aliased to the new name and deprecated.
* Deprecate `VecNMask` `mask` method, use new `bitmask` method instead
* Made fallback version of `VecNMask` types the same size and alignment as the
  SIMD versions.
* Added `Default` support to `VecNMask` types, will add more common traits in
  the future.
* Added `#[inline]` to `mat2`, `mat3` and `mat4` functions.

## [0.7.0] - 2019-06-28

### Added

* Added `Mat2` into `[f32; 4]`, `Mat3` into `[f32; 9]` and `Mat4` into
  `[f32; 16]`.

### Removed

* Removed `impl Mul<&Vec2> for Mat2` and `impl Mul<&Vec3> for Vec3` as these
  don't exist for any other types.

## [0.6.1] - 2019-06-22

### Changed

* `Mat2` now uses a `Vec4` internally which gives it some performance
   improvements when SSE2 is available.

## 0.6.0 - 2019-06-13

### Changed

* Switched from row vectors to column vectors
* Vectors are now on the right of multiplications with matrices and quaternions.

[Keep a Changelog]: https://keepachangelog.com/
[Semantic Versioning]: https://semver.org/spec/v2.0.0.html
[Unreleased]: https://github.com/bitshifter/glam-rs/compare/0.13.1...HEAD
[0.13.1]: https://github.com/bitshifter/glam-rs/compare/0.13.0...0.13.1
[0.13.0]: https://github.com/bitshifter/glam-rs/compare/0.12.0...0.13.0
[0.12.0]: https://github.com/bitshifter/glam-rs/compare/0.11.3...0.12.0
[0.11.3]: https://github.com/bitshifter/glam-rs/compare/0.11.2...0.11.3
[0.11.2]: https://github.com/bitshifter/glam-rs/compare/0.11.1...0.11.2
[0.11.1]: https://github.com/bitshifter/glam-rs/compare/0.11.0...0.11.1
[0.11.0]: https://github.com/bitshifter/glam-rs/compare/0.10.2...0.11.0
[0.10.2]: https://github.com/bitshifter/glam-rs/compare/0.10.1...0.10.2
[0.10.1]: https://github.com/bitshifter/glam-rs/compare/0.10.0...0.10.1
[0.10.0]: https://github.com/bitshifter/glam-rs/compare/0.9.5...0.10.0
[0.9.5]: https://github.com/bitshifter/glam-rs/compare/0.9.4...0.9.5
[0.9.4]: https://github.com/bitshifter/glam-rs/compare/0.9.3...0.9.4
[0.9.3]: https://github.com/bitshifter/glam-rs/compare/0.9.2...0.9.3
[0.9.2]: https://github.com/bitshifter/glam-rs/compare/0.9.1...0.9.2
[0.9.1]: https://github.com/bitshifter/glam-rs/compare/0.9.0...0.9.1
[0.9.0]: https://github.com/bitshifter/glam-rs/compare/0.8.7...0.9.0
[0.8.7]: https://github.com/bitshifter/glam-rs/compare/0.8.6...0.8.7
[0.8.6]: https://github.com/bitshifter/glam-rs/compare/0.8.5...0.8.6
[0.8.5]: https://github.com/bitshifter/glam-rs/compare/0.8.4...0.8.5
[0.8.4]: https://github.com/bitshifter/glam-rs/compare/0.8.3...0.8.4
[0.8.3]: https://github.com/bitshifter/glam-rs/compare/0.8.2...0.8.3
[0.8.2]: https://github.com/bitshifter/glam-rs/compare/0.8.1...0.8.2
[0.8.1]: https://github.com/bitshifter/glam-rs/compare/0.8.0...0.8.1
[0.8.0]: https://github.com/bitshifter/glam-rs/compare/0.7.2...0.8.0
[0.7.2]: https://github.com/bitshifter/glam-rs/compare/0.7.1...0.7.2
[0.7.1]: https://github.com/bitshifter/glam-rs/compare/0.7.0...0.7.1
[0.7.0]: https://github.com/bitshifter/glam-rs/compare/0.6.1...0.7.0
[0.6.1]: https://github.com/bitshifter/glam-rs/compare/0.6.0...0.6.1