Struct glam::i32::IVec3 [−][src]
A 3-dimensional vector.
Implementations
impl IVec3
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pub const ZERO: Self
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All zeroes.
pub const ONE: Self
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All ones.
pub const X: Self
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[1, 0, 0]
: a unit-length vector pointing along the positive X axis.
pub const Y: Self
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[0, 1, 0]
: a unit-length vector pointing along the positive Y axis.
pub const Z: Self
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[0, 0, 1]
: a unit-length vector pointing along the positive Z axis.
pub fn new(x: i32, y: i32, z: i32) -> Self
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Creates a new 3D vector.
pub const fn unit_x() -> Self
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Use Vec3::X instead
Creates a vector with values [x: 1.0, y: 0.0, z: 0.0]
.
pub const fn unit_y() -> Self
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Use Vec3::Y instead
Creates a vector with values [x: 0.0, y: 1.0, z: 0.0]
.
pub const fn unit_z() -> Self
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Use Vec3::Z instead
Creates a vector with values [x: 0.0, y: 0.0, z: 1.0]
.
pub fn extend(self, w: i32) -> IVec4
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Creates a 4D vector from self
and the given w
value.
pub fn truncate(self) -> IVec2
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Creates a Vec2
from the x
and y
elements of self
, discarding z
.
Truncation may also be performed by using self.xy()
or Vec2::from()
.
pub fn cross(self, other: Self) -> Self
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Computes the cross product of self
and other
.
pub const fn zero() -> Self
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use ZERO constant instead
Creates a vector with all elements set to 0.0
.
pub const fn one() -> Self
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use ONE constant instead
Creates a vector with all elements set to 1.0
.
pub fn splat(v: i32) -> Self
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Creates a vector with all elements set to v
.
pub fn select(mask: BVec3, if_true: IVec3, if_false: IVec3) -> IVec3
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Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
pub fn dot(self, other: Self) -> i32
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Computes the dot product of self
and other
.
pub fn min(self, other: Self) -> Self
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Returns a vector containing the mininum values for each element of self
and other
.
In other words this computes [self.x.max(other.x), self.y.max(other.y), ..]
.
pub fn max(self, other: Self) -> Self
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Returns a vector containing the maximum values for each element of self
and other
.
In other words this computes [self.x.max(other.x), self.y.max(other.y), ..]
.
pub fn min_element(self) -> i32
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Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
pub fn max_element(self) -> i32
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Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
pub fn cmpeq(self, other: Self) -> BVec3
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Returns a vector mask containing the result of a ==
comparison for each element of
self
and other
.
In other words, this computes [self.x == other.x, self.y == other.y, ..]
for all
elements.
pub fn cmpne(self, other: Self) -> BVec3
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Returns a vector mask containing the result of a !=
comparison for each element of
self
and other
.
In other words this computes [self.x != other.x, self.y != other.y, ..]
for all
elements.
pub fn cmpge(self, other: Self) -> BVec3
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Returns a vector mask containing the result of a >=
comparison for each element of
self
and other
.
In other words this computes [self.x >= other.x, self.y >= other.y, ..]
for all
elements.
pub fn cmpgt(self, other: Self) -> BVec3
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Returns a vector mask containing the result of a >
comparison for each element of
self
and other
.
In other words this computes [self.x > other.x, self.y > other.y, ..]
for all
elements.
pub fn cmple(self, other: Self) -> BVec3
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Returns a vector mask containing the result of a <=
comparison for each element of
self
and other
.
In other words this computes [self.x <= other.x, self.y <= other.y, ..]
for all
elements.
pub fn cmplt(self, other: Self) -> BVec3
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Returns a vector mask containing the result of a <
comparison for each element of
self
and other
.
In other words this computes [self.x < other.x, self.y < other.y, ..]
for all
elements.
pub fn from_slice_unaligned(slice: &[i32]) -> Self
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Creates a vector from the first N values in slice
.
Panics
Panics if slice
is less than N elements long.
pub fn write_to_slice_unaligned(self, slice: &mut [i32])
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Writes the elements of self
to the first N elements in slice
.
Panics
Panics if slice
is less than N elements long.
pub fn abs(self) -> Self
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Returns a vector containing the absolute value of each element of self
.
pub fn signum(self) -> Self
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Returns a vector with elements representing the sign of self
.
1.0
if the number is positive,+0.0
orINFINITY
-1.0
if the number is negative,-0.0
orNEG_INFINITY
NAN
if the number isNAN
pub fn as_f32(&self) -> Vec3
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Casts all elements of self
to f32
.
pub fn as_f64(&self) -> DVec3
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Casts all elements of self
to f64
.
pub fn as_u32(&self) -> UVec3
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Casts all elements of self
to u32
.
Trait Implementations
impl Add<IVec3> for IVec3
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, other: Self) -> Self
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impl AddAssign<IVec3> for IVec3
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fn add_assign(&mut self, other: Self)
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impl AsMut<[i32; 3]> for IVec3
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impl AsRef<[i32; 3]> for IVec3
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impl Clone for IVec3
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impl Copy for IVec3
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impl Debug for IVec3
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impl Default for IVec3
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impl Deref for IVec3
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impl DerefMut for IVec3
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impl Display for IVec3
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impl Div<IVec3> for IVec3
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, other: IVec3) -> Self
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impl Div<i32> for IVec3
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, other: i32) -> Self
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impl DivAssign<IVec3> for IVec3
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fn div_assign(&mut self, other: IVec3)
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impl DivAssign<i32> for IVec3
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fn div_assign(&mut self, other: i32)
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impl Eq for IVec3
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impl From<[i32; 3]> for IVec3
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impl From<(IVec2, i32)> for IVec3
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impl From<(i32, i32, i32)> for IVec3
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impl From<IVec3> for IVec2
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impl From<IVec4> for IVec3
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fn from(v: IVec4) -> Self
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Creates a 3D vector from the x
, y
and z
elements of self
, discarding w
.
impl Hash for IVec3
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Index<usize> for IVec3
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type Output = i32
The returned type after indexing.
fn index(&self, index: usize) -> &Self::Output
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impl IndexMut<usize> for IVec3
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impl Mul<IVec3> for IVec3
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, other: IVec3) -> Self
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impl Mul<i32> for IVec3
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, other: i32) -> Self
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impl MulAssign<IVec3> for IVec3
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fn mul_assign(&mut self, other: IVec3)
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impl MulAssign<i32> for IVec3
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fn mul_assign(&mut self, other: i32)
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impl Neg for IVec3
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impl PartialEq<IVec3> for IVec3
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impl PartialOrd<IVec3> for IVec3
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fn partial_cmp(&self, other: &Self) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl<'a> Product<&'a IVec3> for IVec3
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impl Sub<IVec3> for IVec3
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, other: IVec3) -> Self
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impl SubAssign<IVec3> for IVec3
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fn sub_assign(&mut self, other: IVec3)
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impl<'a> Sum<&'a IVec3> for IVec3
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impl Vec3Swizzles for IVec3
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type Vec2 = IVec2
type Vec4 = IVec4
fn xxxx(self) -> IVec4
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fn xxxy(self) -> IVec4
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fn xxxz(self) -> IVec4
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fn xxyx(self) -> IVec4
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fn xxyy(self) -> IVec4
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fn xxyz(self) -> IVec4
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fn xxzx(self) -> IVec4
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fn xxzy(self) -> IVec4
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fn xxzz(self) -> IVec4
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fn xyxx(self) -> IVec4
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fn xyxy(self) -> IVec4
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fn xyxz(self) -> IVec4
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fn xyyx(self) -> IVec4
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fn xyyy(self) -> IVec4
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fn xyyz(self) -> IVec4
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fn xyzx(self) -> IVec4
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fn xyzy(self) -> IVec4
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fn xyzz(self) -> IVec4
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fn xzxx(self) -> IVec4
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fn xzxy(self) -> IVec4
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fn xzxz(self) -> IVec4
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fn xzyx(self) -> IVec4
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fn xzyy(self) -> IVec4
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fn xzyz(self) -> IVec4
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fn xzzx(self) -> IVec4
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fn xzzy(self) -> IVec4
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fn xzzz(self) -> IVec4
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fn yxxx(self) -> IVec4
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fn yxxy(self) -> IVec4
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fn yxxz(self) -> IVec4
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fn yxyx(self) -> IVec4
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fn yxyy(self) -> IVec4
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fn yxyz(self) -> IVec4
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fn yxzx(self) -> IVec4
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fn yxzy(self) -> IVec4
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fn yxzz(self) -> IVec4
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fn yyxx(self) -> IVec4
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fn yyxy(self) -> IVec4
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fn yyxz(self) -> IVec4
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fn yyyx(self) -> IVec4
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fn yyyy(self) -> IVec4
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fn yyyz(self) -> IVec4
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fn yyzx(self) -> IVec4
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fn yyzy(self) -> IVec4
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fn yyzz(self) -> IVec4
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fn yzxx(self) -> IVec4
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fn yzxy(self) -> IVec4
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fn yzxz(self) -> IVec4
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fn yzyx(self) -> IVec4
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fn yzyy(self) -> IVec4
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fn yzyz(self) -> IVec4
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fn yzzx(self) -> IVec4
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fn yzzy(self) -> IVec4
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fn yzzz(self) -> IVec4
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fn zxxx(self) -> IVec4
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fn zxxy(self) -> IVec4
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fn zxxz(self) -> IVec4
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fn zxyx(self) -> IVec4
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fn zxyy(self) -> IVec4
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fn zxyz(self) -> IVec4
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fn zxzx(self) -> IVec4
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fn zxzy(self) -> IVec4
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fn zxzz(self) -> IVec4
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fn zyxx(self) -> IVec4
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fn zyxy(self) -> IVec4
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fn zyxz(self) -> IVec4
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fn zyyx(self) -> IVec4
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fn zyyy(self) -> IVec4
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fn zyyz(self) -> IVec4
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fn zyzx(self) -> IVec4
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fn zyzy(self) -> IVec4
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fn zyzz(self) -> IVec4
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fn zzxx(self) -> IVec4
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fn zzxy(self) -> IVec4
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fn zzxz(self) -> IVec4
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fn zzyx(self) -> IVec4
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fn zzyy(self) -> IVec4
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fn zzyz(self) -> IVec4
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fn zzzx(self) -> IVec4
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fn zzzy(self) -> IVec4
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fn zzzz(self) -> IVec4
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fn xxx(self) -> Self
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fn xxy(self) -> Self
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fn xxz(self) -> Self
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fn xyx(self) -> Self
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fn xyy(self) -> Self
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fn xzx(self) -> Self
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fn xzy(self) -> Self
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fn xzz(self) -> Self
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fn yxx(self) -> Self
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fn yxy(self) -> Self
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fn yxz(self) -> Self
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fn yyx(self) -> Self
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fn yyy(self) -> Self
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fn yyz(self) -> Self
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fn yzx(self) -> Self
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fn yzy(self) -> Self
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fn yzz(self) -> Self
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fn zxx(self) -> Self
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fn zxy(self) -> Self
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fn zxz(self) -> Self
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fn zyx(self) -> Self
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fn zyy(self) -> Self
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fn zyz(self) -> Self
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fn zzx(self) -> Self
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fn zzy(self) -> Self
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fn zzz(self) -> Self
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fn xx(self) -> IVec2
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fn xy(self) -> IVec2
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fn xz(self) -> IVec2
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fn yx(self) -> IVec2
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fn yy(self) -> IVec2
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fn yz(self) -> IVec2
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fn zx(self) -> IVec2
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fn zy(self) -> IVec2
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fn zz(self) -> IVec2
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Auto Trait Implementations
impl RefUnwindSafe for IVec3
impl Send for IVec3
impl Sync for IVec3
impl Unpin for IVec3
impl UnwindSafe for IVec3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,