[][src]Struct glam::i32::IVec2

#[repr(transparent)]pub struct IVec2(_);

A 2-dimensional vector.

Implementations

impl IVec2[src]

pub fn new(x: i32, y: i32) -> IVec2[src]

Creates a new vector.

pub const fn unit_x() -> IVec2[src]

Creates a vector with values [x: 1.0, y: 0.0].

pub const fn unit_y() -> IVec2[src]

Creates a vector with values [x: 0.0, y: 1.0].

pub fn extend(self, z: i32) -> IVec3[src]

Creates a 3D vector from self and the given z value.

pub const fn zero() -> Self[src]

Creates a vector with all elements set to 0.0.

pub const fn one() -> Self[src]

Creates a vector with all elements set to 1.0.

pub fn splat(v: i32) -> Self[src]

Creates a vector with all elements set to v.

pub fn select(mask: BVec2, if_true: IVec2, if_false: IVec2) -> IVec2[src]

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

pub fn dot(self, other: Self) -> i32[src]

Computes the dot product of self and other.

pub fn min(self, other: Self) -> Self[src]

Returns a vector containing the mininum values for each element of self and other.

In other words this computes [self.x.max(other.x), self.y.max(other.y), ..].

pub fn max(self, other: Self) -> Self[src]

Returns a vector containing the maximum values for each element of self and other.

In other words this computes [self.x.max(other.x), self.y.max(other.y), ..].

pub fn min_element(self) -> i32[src]

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

pub fn max_element(self) -> i32[src]

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

pub fn cmpeq(self, other: Self) -> BVec2[src]

Returns a vector mask containing the result of a == comparison for each element of self and other.

In other words, this computes [self.x == other.x, self.y == other.y, ..] for all elements.

pub fn cmpne(self, other: Self) -> BVec2[src]

Returns a vector mask containing the result of a != comparison for each element of self and other.

In other words this computes [self.x != other.x, self.y != other.y, ..] for all elements.

pub fn cmpge(self, other: Self) -> BVec2[src]

Returns a vector mask containing the result of a >= comparison for each element of self and other.

In other words this computes [self.x >= other.x, self.y >= other.y, ..] for all elements.

pub fn cmpgt(self, other: Self) -> BVec2[src]

Returns a vector mask containing the result of a > comparison for each element of self and other.

In other words this computes [self.x > other.x, self.y > other.y, ..] for all elements.

pub fn cmple(self, other: Self) -> BVec2[src]

Returns a vector mask containing the result of a <= comparison for each element of self and other.

In other words this computes [self.x <= other.x, self.y <= other.y, ..] for all elements.

pub fn cmplt(self, other: Self) -> BVec2[src]

Returns a vector mask containing the result of a < comparison for each element of self and other.

In other words this computes [self.x < other.x, self.y < other.y, ..] for all elements.

pub fn from_slice_unaligned(slice: &[i32]) -> Self[src]

Creates a vector from the first N values in slice.

Panics

Panics if slice is less than N elements long.

pub fn write_to_slice_unaligned(self, slice: &mut [i32])[src]

Writes the elements of self to the first N elements in slice.

Panics

Panics if slice is less than N elements long.

pub fn abs(self) -> Self[src]

Returns a vector containing the absolute value of each element of self.

pub fn signum(self) -> Self[src]

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN

pub fn perp(self) -> Self[src]

Returns a vector that is equal to self rotated by 90 degrees.

pub fn perp_dot(self, other: IVec2) -> i32[src]

The perpendicular dot product of self and other.

pub fn as_f32(&self) -> Vec2[src]

Casts all elements of self to f32.

pub fn as_f64(&self) -> DVec2[src]

Casts all elements of self to f64.

pub fn as_u32(&self) -> UVec2[src]

Casts all elements of self to u32.

Trait Implementations

impl Add<IVec2> for IVec2[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<IVec2> for IVec2[src]

impl AsMut<[i32; 2]> for IVec2[src]

impl AsRef<[i32; 2]> for IVec2[src]

impl Clone for IVec2[src]

impl Copy for IVec2[src]

impl Debug for IVec2[src]

impl Default for IVec2[src]

impl Deref for IVec2[src]

type Target = XY<i32>

The resulting type after dereferencing.

impl DerefMut for IVec2[src]

impl Display for IVec2[src]

impl Div<IVec2> for IVec2[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<i32> for IVec2[src]

type Output = Self

The resulting type after applying the / operator.

impl DivAssign<IVec2> for IVec2[src]

impl DivAssign<i32> for IVec2[src]

impl From<[i32; 2]> for IVec2[src]

impl From<(i32, i32)> for IVec2[src]

impl From<IVec3> for IVec2[src]

pub fn from(v: IVec3) -> Self[src]

Creates a Vec2 from the x and y elements of self, discarding z.

impl From<IVec4> for IVec2[src]

pub fn from(v: IVec4) -> Self[src]

Creates a 2D vector from the x and y elements of self, discarding z and w.

impl Index<usize> for IVec2[src]

type Output = i32

The returned type after indexing.

impl IndexMut<usize> for IVec2[src]

impl Mul<IVec2> for IVec2[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<i32> for IVec2[src]

type Output = Self

The resulting type after applying the * operator.

impl MulAssign<IVec2> for IVec2[src]

impl MulAssign<i32> for IVec2[src]

impl Neg for IVec2[src]

type Output = Self

The resulting type after applying the - operator.

impl PartialEq<IVec2> for IVec2[src]

impl PartialOrd<IVec2> for IVec2[src]

impl<'a> Product<&'a IVec2> for IVec2[src]

impl Sub<IVec2> for IVec2[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<IVec2> for IVec2[src]

impl<'a> Sum<&'a IVec2> for IVec2[src]

impl Vec2Swizzles for IVec2[src]

type Vec3 = IVec3

type Vec4 = IVec4

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.