[−][src]Struct glam::f32::Mat3
A 3x3 column major matrix.
Implementations
impl Mat3
[src]
pub const fn zero() -> Self
[src]
Creates a 3x3 matrix with all elements set to 0.0
.
pub const fn identity() -> Self
[src]
Creates a 3x3 identity matrix.
pub fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self
[src]
Creates a 3x3 matrix from three column vectors.
pub fn from_cols_array(m: &[f32; 9]) -> Self
[src]
Creates a 3x3 matrix from a [S; 9]
array stored in column major order.
If your data is stored in row major you will need to transpose
the returned
matrix.
pub fn to_cols_array(&self) -> [f32; 9]
[src]
Creates a [S; 9]
array storing data in column major order.
If you require data in row major order transpose
the matrix first.
pub fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self
[src]
Creates a 3x3 matrix from a [[S; 3]; 3]
2D array stored in column major order.
If your data is in row major order you will need to transpose
the returned
matrix.
pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3]
[src]
Creates a [[S; 3]; 3]
2D array storing data in column major order.
If you require data in row major order transpose
the matrix first.
pub fn from_scale_angle_translation(
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
[src]
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
Creates a 3x3 homogeneous transformation matrix from the given scale
,
rotation angle
(in radians) and translation
.
The resulting matrix can be used to transform 2D points and vectors.
pub fn from_quat(rotation: Quat) -> Self
[src]
Creates a 3x3 rotation matrix from the given quaternion.
pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self
[src]
Creates a 3x3 rotation matrix from a normalized rotation axis
and
angle
(in radians).
pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Self
[src]
Creates a 3x3 rotation matrix from the given Euler angles (in radians).
pub fn from_rotation_x(angle: f32) -> Self
[src]
Creates a 3x3 rotation matrix from angle
(in radians) around the x axis.
pub fn from_rotation_y(angle: f32) -> Self
[src]
Creates a 3x3 rotation matrix from angle
(in radians) around the y axis.
pub fn from_rotation_z(angle: f32) -> Self
[src]
Creates a 3x3 rotation matrix from angle
(in radians) around the z axis.
pub fn from_scale(scale: Vec3) -> Self
[src]
Creates a 3x3 non-uniform scale matrix.
pub fn is_finite(&self) -> bool
[src]
Returns true
if, and only if, all elements are finite.
If any element is either NaN
, positive or negative infinity, this will return false
.
pub fn is_nan(&self) -> bool
[src]
Returns true
if any elements are NaN
.
pub fn transpose(&self) -> Self
[src]
Returns the transpose of self
.
pub fn determinant(&self) -> f32
[src]
Returns the determinant of self
.
pub fn inverse(&self) -> Self
[src]
Returns the inverse of self
.
If the matrix is not invertible the returned matrix will be invalid.
pub fn mul_vec3(&self, other: Vec3) -> Vec3
[src]
Transforms a 3D vector.
pub fn mul_mat3(&self, other: &Self) -> Self
[src]
Multiplies two 3x3 matrices.
pub fn add_mat3(&self, other: &Self) -> Self
[src]
Adds two 3x3 matrices.
pub fn sub_mat3(&self, other: &Self) -> Self
[src]
Subtracts two 3x3 matrices.
pub fn mul_scalar(&self, other: f32) -> Self
[src]
Multiplies a 3x3 matrix by a scalar.
pub fn transform_point2(&self, other: Vec2) -> Vec2
[src]
Transforms the given 2D vector as a point.
This is the equivalent of multiplying the 2D vector as a 3D vector where z
is 1.0
.
pub fn transform_vector2(&self, other: Vec2) -> Vec2
[src]
Rotates the given 2D vector.
This is the equivalent of multiplying the 2D vector as a 3D vector where z
is 0.0
.
pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool
[src]
Returns true if the absolute difference of all elements between self
and other
is less than or equal to max_abs_diff
.
This can be used to compare if two matrices contain similar elements. It works best
when comparing with a known value. The max_abs_diff
that should be used used
depends on the values being compared against.
For more see comparing floating point numbers.
pub fn mul_vec3a(&self, other: Vec3A) -> Vec3A
[src]
Transforms a Vec3A
.
pub fn transform_point2_as_vec3a(&self, other: Vec2) -> Vec2
[src]
pub fn transform_vector2_as_vec3a(&self, other: Vec2) -> Vec2
[src]
pub fn as_f64(&self) -> DMat3
[src]
Trait Implementations
impl Add<Mat3> for Mat3
[src]
type Output = Self
The resulting type after applying the +
operator.
pub fn add(self, other: Self) -> Self
[src]
impl AsMut<[f32; 9]> for Mat3
[src]
impl AsRef<[f32; 9]> for Mat3
[src]
impl Clone for Mat3
[src]
impl Copy for Mat3
[src]
impl Debug for Mat3
[src]
impl Default for Mat3
[src]
impl Deref for Mat3
[src]
type Target = Vector3x3<Vec3>
The resulting type after dereferencing.
pub fn deref(&self) -> &Self::Target
[src]
impl DerefMut for Mat3
[src]
impl Display for Mat3
[src]
impl Mul<Mat3> for Mat3
[src]
type Output = Self
The resulting type after applying the *
operator.
pub fn mul(self, other: Self) -> Self
[src]
impl Mul<Vec3> for Mat3
[src]
type Output = Vec3
The resulting type after applying the *
operator.
pub fn mul(self, other: Vec3) -> Vec3
[src]
impl Mul<Vec3A> for Mat3
[src]
type Output = Vec3A
The resulting type after applying the *
operator.
pub fn mul(self, other: Vec3A) -> Vec3A
[src]
impl Mul<f32> for Mat3
[src]
type Output = Self
The resulting type after applying the *
operator.
pub fn mul(self, other: f32) -> Self
[src]
impl PartialEq<Mat3> for Mat3
[src]
pub fn eq(&self, other: &Self) -> bool
[src]
#[must_use]pub fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
impl PartialOrd<Mat3> for Mat3
[src]
pub fn partial_cmp(&self, other: &Self) -> Option<Ordering>
[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl<'a> Product<&'a Mat3> for Mat3
[src]
impl Sub<Mat3> for Mat3
[src]
type Output = Self
The resulting type after applying the -
operator.
pub fn sub(self, other: Self) -> Self
[src]
impl<'a> Sum<&'a Mat3> for Mat3
[src]
Auto Trait Implementations
impl RefUnwindSafe for Mat3
[src]
impl Send for Mat3
[src]
impl Sync for Mat3
[src]
impl Unpin for Mat3
[src]
impl UnwindSafe for Mat3
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,