Type Definition gl46::gl_groups::ProgramResourceProperty [−][src]
type ProgramResourceProperty = GLenum;
ProgramResourceProperty
GL_ACTIVE_VARIABLES
GL_ARRAY_SIZE
GL_ARRAY_STRIDE
GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_BLOCK_INDEX
GL_BUFFER_BINDING
GL_BUFFER_DATA_SIZE
GL_COMPATIBLE_SUBROUTINES
GL_IS_PER_PATCH
GL_IS_ROW_MAJOR
GL_LOCATION
GL_LOCATION_COMPONENT
GL_LOCATION_INDEX
GL_MATRIX_STRIDE
GL_NAME_LENGTH
GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES
GL_OFFSET
GL_REFERENCED_BY_COMPUTE_SHADER
GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_VERTEX_SHADER
GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TYPE
GL_UNIFORM