Struct gilrs::ff::BaseEffect [] [src]

pub struct BaseEffect {
    pub kind: BaseEffectType,
    pub scheduling: Replay,
    pub envelope: Envelope,
}

Basic building block used to create more complex force feedback effects.

For each base effect you can specify it's type, for how long should it be played and it's strength during playback.

Fields

Type of base effect.

Defines playback duration and delays between each repetition.

Basic attenuation function.

Trait Implementations

impl Copy for BaseEffect
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impl Clone for BaseEffect
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl PartialEq for BaseEffect
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl Debug for BaseEffect
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Formats the value using the given formatter.

impl Default for BaseEffect
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Returns the "default value" for a type. Read more