Struct gilrs::ff::BaseEffect
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pub struct BaseEffect { pub kind: BaseEffectType, pub scheduling: Replay, pub envelope: Envelope, }
Basic building block used to create more complex force feedback effects.
For each base effect you can specify it's type, for how long should it be played and it's strength during playback.
Fields
kind: BaseEffectType
Type of base effect.
scheduling: Replay
Defines playback duration and delays between each repetition.
envelope: Envelope
Basic attenuation function.
Trait Implementations
impl Copy for BaseEffect
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impl Clone for BaseEffect
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fn clone(&self) -> BaseEffect
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq for BaseEffect
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fn eq(&self, __arg_0: &BaseEffect) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &BaseEffect) -> bool
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This method tests for !=
.
impl Debug for BaseEffect
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impl Default for BaseEffect
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fn default() -> BaseEffect
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Returns the "default value" for a type. Read more