Crate gilrs_core

source ·

Modules§

  • Provides the most common mappings of physical location of gamepad elements to their EvCodes. Some (or most) gamepads may use different mappings.

Structs§

  • Holds information about expected axis range and deadzone.
  • Platform specific representation of axis or button.
  • Holds information about gamepad event.
  • Allow control of gamepad’s force feedback.
  • Provides information about gamepad.
  • Struct used to manage gamepads and retrieve events.

Enums§

  • Error type which can be returned when creating Gilrs.
  • Gamepad event.
  • State of device’s power supply.

Constants§