[][src]Enum gilrs_core::EventType

pub enum EventType {
    ButtonPressed(EvCode),
    ButtonReleased(EvCode),
    AxisValueChanged(i32EvCode),
    Connected,
    Disconnected,
}

Gamepad event.

Variants

ButtonPressed(EvCode)
ButtonReleased(EvCode)
AxisValueChanged(i32EvCode)
Connected
Disconnected

Trait Implementations

impl Clone for EventType[src]

impl Copy for EventType[src]

impl Debug for EventType[src]

impl PartialEq<EventType> for EventType[src]

impl StructuralPartialEq for EventType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.