Struct ggrs::SyncTestSession[][src]

pub struct SyncTestSession { /* fields omitted */ }
Expand description

During a SyncTestSession, GGRS will simulate a rollback every frame and resimulate the last n states, where n is the given check distance. If you provide checksums in your save_game_state() function, the SyncTestSession will compare the resimulated checksums with the original checksums and report if there was a mismatch.

Implementations

Must be called for each player in the session (e.g. in a 3 player session, must be called 3 times).

Errors

Will return InvalidHandle when the provided player handle is too big for the number of players. Will return InvalidRequest if a player with that handle has been added before. Will return InvalidRequest for any player type other than Local. SyncTestSession does not support remote players.

After you are done defining and adding all players, you should start the session. In a sync test, starting the session saves the initial game state and sets running to true.

Errors

Return a InvalidRequestError, if the session is already running.

In a sync test, this will advance the state by a single frame and afterwards rollback check_distance amount of frames, resimulate and compare checksums with the original states. Returns an order-sensitive Vec<GGRSRequest>. You should fulfill all requests in the exact order they are provided. Failure to do so will cause panics later.

Errors

  • Returns InvalidHandle if the provided player handle is higher than the number of players.
  • Returns MismatchedChecksumError if checksums don’t match after resimulation.
  • Returns NotSynchronized if the session has not been started yet.

Change the amount of frames GGRS will delay the inputs for a player.

Errors

Returns InvalidHandle if the provided player handle is higher than the number of players. Returns InvalidRequest if the provided player handle refers to a remote player.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.