[−][src]Struct ggraphics::ShaderHandle
Similar to TextureHandle
, this
is a shader resource that can be Rc'ed and shared.
Methods
impl ShaderHandle
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pub fn new(
ctx: &GlContext,
vertex_src: &str,
fragment_src: &str
) -> ShaderHandle
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ctx: &GlContext,
vertex_src: &str,
fragment_src: &str
) -> ShaderHandle
Create new shader
pub fn into_shared(self) -> Shader
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Consume this shader and return a clone-able one
Trait Implementations
impl Drop for ShaderHandle
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impl Debug for ShaderHandle
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Auto Trait Implementations
impl !Send for ShaderHandle
impl !Sync for ShaderHandle
impl Unpin for ShaderHandle
impl UnwindSafe for ShaderHandle
impl !RefUnwindSafe for ShaderHandle
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,