[][src]Struct ggraphics::ShaderHandle

pub struct ShaderHandle { /* fields omitted */ }

Similar to TextureHandle, this is a shader resource that can be Rc'ed and shared.

Methods

impl ShaderHandle[src]

pub fn new(
    ctx: &GlContext,
    vertex_src: &str,
    fragment_src: &str
) -> ShaderHandle
[src]

Create new shader

pub fn into_shared(self) -> Shader[src]

Consume this shader and return a clone-able one

Trait Implementations

impl Drop for ShaderHandle[src]

impl Debug for ShaderHandle[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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