pub struct GamepadId(_);
Expand description
A unique identifier for a particular gamepad
Trait Implementations§
source§impl PartialEq<GamepadId> for GamepadId
impl PartialEq<GamepadId> for GamepadId
impl Copy for GamepadId
impl Eq for GamepadId
impl StructuralEq for GamepadId
impl StructuralPartialEq for GamepadId
Auto Trait Implementations§
impl RefUnwindSafe for GamepadId
impl Send for GamepadId
impl Sync for GamepadId
impl Unpin for GamepadId
impl UnwindSafe for GamepadId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> HasMut<T> for T
impl<T> HasMut<T> for T
source§fn retrieve_mut(&mut self) -> &mut T
fn retrieve_mut(&mut self) -> &mut T
Method to retrieve the context type as mutable.