Struct ggez::graphics::Mesh

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pub struct Mesh { /* private fields */ }
Expand description

Mesh data stored on the GPU as a vertex and index buffer. Cheap to clone.

Implementations§

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impl Mesh

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pub fn from_data(gfx: &impl Has<GraphicsContext>, raw: MeshData<'_>) -> Self

Create a new mesh from MeshData.

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pub fn new_line( gfx: &impl Has<GraphicsContext>, points: &[impl Into<Point2<f32>> + Clone], width: f32, color: Color ) -> GameResult<Self>

Create a new mesh for a line of one or more connected segments.

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pub fn new_circle( gfx: &impl Has<GraphicsContext>, mode: DrawMode, point: impl Into<Point2<f32>>, radius: f32, tolerance: f32, color: Color ) -> GameResult<Self>

Create a new mesh for a circle.

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pub fn new_ellipse( gfx: &impl Has<GraphicsContext>, mode: DrawMode, point: impl Into<Point2<f32>>, radius1: f32, radius2: f32, tolerance: f32, color: Color ) -> GameResult<Self>

Create a new mesh for an ellipse.

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pub fn new_polyline( gfx: &impl Has<GraphicsContext>, mode: DrawMode, points: &[impl Into<Point2<f32>> + Clone], color: Color ) -> GameResult<Self>

Create a new mesh for a series of connected lines.

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pub fn new_polygon( gfx: &impl Has<GraphicsContext>, mode: DrawMode, points: &[impl Into<Point2<f32>> + Clone], color: Color ) -> GameResult<Self>

Create a new mesh for closed polygon. The points given must be in clockwise order, otherwise at best the polygon will not draw.

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pub fn new_rectangle( gfx: &impl Has<GraphicsContext>, mode: DrawMode, bounds: Rect, color: Color ) -> GameResult<Self>

Create a new mesh for a rectangle.

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pub fn new_rounded_rectangle( gfx: &impl Has<GraphicsContext>, mode: DrawMode, bounds: Rect, radius: f32, color: Color ) -> GameResult<Self>

Create a new mesh for a rounded rectangle.

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pub fn from_triangles( gfx: &impl Has<GraphicsContext>, triangles: &[impl Into<Point2<f32>> + Clone], color: Color ) -> GameResult<Self>

Create a new Mesh from a raw list of triangle points.

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pub fn wgpu(&self) -> (&Buffer, &Buffer)

Returns the WGPU vertex and index buffers of this mesh, in that order.

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pub fn vertex_count(&self) -> usize

Returns the number of vertices in this mesh.

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pub fn index_count(&self) -> usize

Returns the number of indices in this mesh.

Trait Implementations§

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impl Clone for Mesh

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fn clone(&self) -> Mesh

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drawable for Mesh

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fn draw(&self, canvas: &mut Canvas, param: impl Into<DrawParam>)

Draws the drawable onto the canvas.
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fn dimensions(&self, _gfx: &impl Has<GraphicsContext>) -> Option<Rect>

Returns a bounding box in the form of a Rect. Read more

Auto Trait Implementations§

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impl !RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl !UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Has<T> for T

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fn retrieve(&self) -> &T

Method to retrieve the context type.
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impl<T> HasMut<T> for T

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fn retrieve_mut(&mut self) -> &mut T

Method to retrieve the context type as mutable.
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,