Struct ggez::conf::WindowSetup

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pub struct WindowSetup {
    pub title: String,
    pub samples: NumSamples,
    pub vsync: bool,
    pub icon: String,
    pub srgb: bool,
}
Expand description

A builder structure containing window settings that must be set at init time and cannot be changed afterwards.

Defaults:

WindowSetup {
    title: "An easy, good game".to_owned(),
    samples: NumSamples::One,
    vsync: true,
    icon: "".to_owned(),
    srgb: true,
}

Fields§

§title: String

The window title.

§samples: NumSamples

Number of samples to use for multisample anti-aliasing.

§vsync: bool

Whether or not to enable vsync.

§icon: String

A file path to the window’s icon. It takes a path rooted in the resources directory (see the filesystem module for details), and an empty string results in a blank/default icon.

§srgb: bool

Whether or not to enable sRGB (gamma corrected color) handling on the display.

Implementations§

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impl WindowSetup

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pub fn title(self, title: &str) -> Self

Set window title.

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pub fn samples(self, samples: NumSamples) -> Self

Set number of samples to use for multisample anti-aliasing.

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pub fn vsync(self, vsync: bool) -> Self

Set whether vsync is enabled.

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pub fn icon(self, icon: &str) -> Self

Set the window’s icon.

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pub fn srgb(self, active: bool) -> Self

Set sRGB color mode.

Trait Implementations§

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impl Clone for WindowSetup

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fn clone(&self) -> WindowSetup

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowSetup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WindowSetup

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fn default() -> Self

Return WindowSetup { title: String :: from("An easy, good game"), samples: NumSamples :: One, vsync: true, icon: String :: new(), srgb: true }

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impl<'de> Deserialize<'de> for WindowSetup

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq<WindowSetup> for WindowSetup

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fn eq(&self, other: &WindowSetup) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for WindowSetup

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where
    __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for WindowSetup

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impl StructuralEq for WindowSetup

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impl StructuralPartialEq for WindowSetup

Auto Trait Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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    T: ?Sized,

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    T: ?Sized,

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fn downcast(&self) -> &T

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impl<Q, K> Equivalent<K> for Qwhere
    Q: Eq + ?Sized,
    K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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Returns the argument unchanged.

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Method to retrieve the context type.
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Method to retrieve the context type as mutable.
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = mem::align_of::<T>()

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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    T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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