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#[repr(C)]
pub struct Vertex { pub position: [f32; 2], pub uv: [f32; 2], pub color: [f32; 4], }
Expand description

Vertex format uploaded to vertex buffers.

Fields

position: [f32; 2]

vec2 position.

uv: [f32; 2]

vec2 UV/texture coordinates.

color: [f32; 4]

vec4 color.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
If this function returns true, then it must be valid to reinterpret bits as &Self. Read more

Returns the argument unchanged.

Method to retrieve the context type.
Method to retrieve the context type as mutable.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.