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pub struct Shader { /* private fields */ }
Expand description

A custom fragment shader that can be used to render with shader effects.

Adapted from the shader.rs example:

#[derive(AsStd140)]
struct Dim {
    rate: f32,
}

struct MainState {}

impl event::EventHandler for MainState {
    fn draw(&mut self, ctx: &mut Context) -> GameResult {
        let mut canvas = graphics::Canvas::from_frame(ctx, Color::BLACK);
        let dim = Dim { rate: 0.5 };
        // NOTE: This is for simplicity; do not recreate your shader every frame like this!
        //       For more info look at the full example.
        let shader = Shader::from_wgsl(
            ctx,
            include_str!("../../resources/dimmer.wgsl"),
            "main"
        );
        let params = ShaderParams::new(ctx, &dim, &[], &[]);
        params.set_uniforms(ctx, &dim);

        canvas.set_shader(shader);
        canvas.set_shader_params(params);
        // draw something...
        canvas.finish(ctx)
    }

    /* ... */
}

Implementations

Creates a shader from a WGSL string.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Method to retrieve the context type.
Method to retrieve the context type as mutable.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.