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pub enum Transform {
    Values {
        dest: Point2<f32>,
        rotation: f32,
        scale: Vector2<f32>,
        offset: Point2<f32>,
    },
    Matrix(ColumnMatrix4<f32>),
}
Expand description

A struct that represents where to put a drawable object.

This can either be a set of individual components, or a single Matrix4 transform.

Variants

Values

Fields

dest: Point2<f32>

The position to draw the graphic expressed as a Point2.

rotation: f32

The orientation of the graphic in radians.

scale: Vector2<f32>

The x/y scale factors expressed as a Vector2.

offset: Point2<f32>

An offset, which is applied before scaling and rotation happen.

For most objects this works as a relative offset (meaning [0.5,0.5] is an offset which centers the object on the destination). These objects are:

  • Image, Canvas, Text and the sprites inside an InstanceArray (as long as you’re not making an instanced mesh-draw)

Transform made of individual values

Matrix(ColumnMatrix4<f32>)

Transform made of an arbitrary matrix.

It should represent the final model matrix of the given drawable. This is useful for situations where, for example, you build your own hierarchy system, where you calculate matrices of each hierarchy item and store a calculated world-space model matrix of an item. This lets you implement transform stacks, skeletal animations, etc.

Implementations

Crunches the transform down to a single matrix, if it’s not one already.

Same as to_matrix() but just returns a bare mint matrix.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Method to retrieve the context type.
Method to retrieve the context type as mutable.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.