Struct ggez::event::winit_event::KeyboardInput[][src]

pub struct KeyboardInput {
    pub scancode: u32,
    pub state: ElementState,
    pub virtual_keycode: Option<VirtualKeyCode>,
    pub modifiers: ModifiersState,
}
Expand description

Describes a keyboard input event.

Fields

scancode: u32

Identifies the physical key pressed

This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.

state: ElementStatevirtual_keycode: Option<VirtualKeyCode>

Identifies the semantic meaning of the key

Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”

modifiers: ModifiersState
👎 Deprecated:

Deprecated in favor of WindowEvent::ModifiersChanged

Modifier keys active at the time of this input.

This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.

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