Struct ggez::audio::SoundData[][src]

pub struct SoundData(_);
Expand description

Static sound data stored in memory. It is Arc’ed, so cheap to clone.

Implementations

Load the file at the given path and create a new SoundData from it.

Copies the data in the given slice into a new SoundData object.

Creates a SoundData from any Read object; this involves copying it into a buffer.

Indicates if the data can be played as a sound.

Trait Implementations

Performs the conversion.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.