ggez 0.5.0-rc.2

A lightweight game framework for making 2D games with minimum friction, inspired by Love2D.
Documentation
#version 150 core

in vec2 a_Pos;
in vec2 a_Uv;

in vec4 a_Src;
in vec4 a_TCol1;
in vec4 a_TCol2;
in vec4 a_TCol3;
in vec4 a_TCol4;
in vec4 a_Color;

layout (std140) uniform Globals {
    mat4 u_MVP;
};

out vec2 v_Uv;
out vec4 v_Color;

void main() {
    v_Uv = a_Uv * a_Src.zw + a_Src.xy;
    v_Color = a_Color;
    mat4 instance_transform = mat4(a_TCol1, a_TCol2, a_TCol3, a_TCol4);
    vec4 position = instance_transform * vec4(a_Pos, 0.0, 1.0);

    gl_Position = u_MVP * position;
}