[−][src]Enum ggez::error::GameError
An enum containing all kinds of game framework errors.
Variants
FilesystemError(String)
An error in the filesystem layout
ConfigError(String)
An error in the config file
EventLoopError(String)
Happens when an winit::EventsLoopProxy
attempts to
wake up an winit::EventsLoop
that no longer exists.
ResourceLoadError(String)
An error trying to load a resource, such as getting an invalid image file.
ResourceNotFound(String, Vec<(PathBuf, GameError)>)
Unable to find a resource; the Vec
is the paths it searched for and associated errors
RenderError(String)
Something went wrong in the renderer
AudioError(String)
Something went wrong in the audio playback
WindowError(String)
Something went wrong trying to set or get window properties.
WindowCreationError(CreationError)
Something went wrong trying to create a window
IOError(Error)
Something went wrong trying to read from a file
FontError(String)
Something went wrong trying to load/render a font
VideoError(String)
Something went wrong applying video settings.
ShaderProgramError(ProgramError)
Something went wrong compiling shaders
GamepadError(String)
Something went wrong with Gilrs
LyonError(String)
Something went wrong with the lyon
shape-tesselation library.
Trait Implementations
impl From<AppDirsError> for GameError
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fn from(e: AppDirsError) -> GameError
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impl From<Error> for GameError
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impl From<Error> for GameError
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impl From<Error> for GameError
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impl From<ZipError> for GameError
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impl From<DecoderError> for GameError
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fn from(e: DecoderError) -> GameError
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impl From<ImageError> for GameError
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fn from(e: ImageError) -> GameError
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impl From<PipelineStateError<String>> for GameError
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fn from(e: PipelineStateError<String>) -> GameError
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impl From<Error> for GameError
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impl<S, D> From<CopyError<S, D>> for GameError where
S: Debug,
D: Debug,
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S: Debug,
D: Debug,
impl From<CombinedError> for GameError
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fn from(e: CombinedError) -> GameError
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impl From<CreationError> for GameError
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fn from(e: CreationError) -> GameError
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impl From<ResourceViewError> for GameError
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fn from(e: ResourceViewError) -> GameError
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impl From<TargetViewError> for GameError
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fn from(e: TargetViewError) -> GameError
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impl<T> From<UpdateError<T>> for GameError where
T: Debug + Display + 'static,
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T: Debug + Display + 'static,
fn from(e: UpdateError<T>) -> GameError
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impl From<ProgramError> for GameError
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fn from(e: ProgramError) -> GameError
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impl From<EventsLoopClosed> for GameError
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fn from(_: EventsLoopClosed) -> GameError
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impl From<CreationError> for GameError
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fn from(s: CreationError) -> GameError
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impl From<ContextError> for GameError
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fn from(s: ContextError) -> GameError
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impl From<Error> for GameError
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impl From<TessellationError> for GameError
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impl From<GeometryBuilderError> for GameError
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impl From<CreationError> for GameError
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fn from(e: CreationError) -> Self
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impl Display for GameError
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impl Debug for GameError
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impl Error for GameError
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Auto Trait Implementations
Blanket Implementations
impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Erased for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.