Function ggez::graphics::circle [−][src]
pub fn circle(
ctx: &mut Context,
mode: DrawMode,
point: Point2,
radius: f32,
tolerance: f32
) -> GameResult<()>
Draw a circle.
Allocates a new Mesh
, draws it, and throws it away, so if you are drawing many of them
you should create the Mesh
yourself.
For the meaning of the tolerance
parameter, see here.