ggez 0.4.4

A lightweight game framework for making 2D games with minimum friction, inspired by Love2D.
Documentation
#version 150 core

uniform sampler2D t_Texture;
in vec2 v_Uv;
in vec4 v_Color;
out vec4 Target0;

layout (std140) uniform Globals {
    mat4 u_MVP;
};

layout (std140) uniform Dim {
    float u_Rate;
};

void main() {
    Target0 = texture(t_Texture, v_Uv) * v_Color * u_Rate;
}