Function ggez::graphics::set_resolution [−][src]
pub fn set_resolution(
context: &mut Context,
width: u32,
height: u32
) -> GameResult<()>
Sets the window resolution based on the specified width and height
pub fn set_resolution(
context: &mut Context,
width: u32,
height: u32
) -> GameResult<()>
Sets the window resolution based on the specified width and height