Enum ggez::event::Axis
[−]
[src]
#[repr(i32)]pub enum Axis { LeftX, LeftY, RightX, RightY, TriggerLeft, TriggerRight, }
Variants
LeftX
LeftY
RightX
RightY
TriggerLeft
TriggerRight
Methods
impl Axis
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fn from_string(axis: &str) -> Option<Axis>
Return the Axis from a string description in the same format used by the game controller mapping strings.
fn string(self) -> String
Return a string for a given axis in the same format using by the game controller mapping strings
fn from_ll(bitflags: i32) -> Option<Axis>
fn to_ll(&self) -> i32
Trait Implementations
impl Clone for Axis
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fn clone(&self) -> Axis
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Eq for Axis
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impl Copy for Axis
[src]
impl Debug for Axis
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fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl PartialEq<Axis> for Axis
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fn eq(&self, __arg_0: &Axis) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.