[−][src]Module ggbasm::audio
Generate audio data.
Normally you only need to use the high level RomBuilder methods: RomBuilder::add_audio_data and RomBuilder::add_audio_player. So check those out first.
The audio player that plays the generated audio can be found at: audio_player.asm
Structs
Channel1State | Represents the state of channel 1 |
Channel2State | Represents the state of channel 2 |
Channel3State | Represents the state of channel 3 |
Channel4State | Represents the state of channel 4 |
Enums
AudioLine | Represents a line from the audio file |
Note | Represents a Note to be played by a channel |
Functions
generate_audio_data | Processes |
parse_audio_text | Parses |