Struct gfxmath_vec3::Vec3 [−][src]
Fields
x: T
y: T
z: T
Implementations
impl<T> Vec3<T>
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pub fn new(x: T, y: T, z: T) -> Self
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use gfxmath_vec3::Vec3; let v = Vec3::<f32>::new(2.5, 0.0, -19.5); assert_eq!(2.5, v.x); assert_eq!(0.0, v.y); assert_eq!(-19.5, v.z);
pub fn as_ptr(&self) -> *const T
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pub fn as_mut_ptr(&mut self) -> *mut T
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pub fn as_slice(&self) -> &[T]
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use gfxmath_vec3::Vec3; let a = Vec3::<f32>::new(1.0, 2.0, 3.0); let a_slice = a.as_slice(); assert_eq!(1.0, a_slice[0]); assert_eq!(2.0, a_slice[1]); assert_eq!(3.0, a_slice[2]);
pub fn as_mut_slice(&mut self) -> &mut [T]
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(1.0, 2.0, 3.0); { let a_slice = a.as_mut_slice(); assert_eq!(1.0, a_slice[0]); assert_eq!(2.0, a_slice[1]); assert_eq!(3.0, a_slice[2]); a_slice[2] = 108.0; assert_eq!(108.0, a_slice[2]); } a.x = 4.5; assert_eq!(4.5, a.x); let a_slice = a.as_mut_slice(); assert_eq!(4.5, a_slice[0]); assert_eq!(2.0, a_slice[1]); assert_eq!(108.0, a_slice[2]);
impl<T> Vec3<T> where
T: Clone,
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T: Clone,
pub fn all(val: T) -> Self
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use gfxmath_vec3::Vec3; let v = Vec3::<f32>::all(2.5); assert_eq!(2.5, v.x); assert_eq!(2.5, v.y); assert_eq!(2.5, v.z);
Trait Implementations
impl<T> Add<&'_ Vec3<T>> for &Vec3<T> where
T: Add<Output = T> + Copy,
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T: Add<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the +
operator.
fn add(self, rhs: &Vec3<T>) -> Self::Output
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impl<T> Add<&'_ Vec3<T>> for Vec3<T> where
T: Add<Output = T> + Copy,
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T: Add<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the +
operator.
fn add(self, rhs: &Vec3<T>) -> Self::Output
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impl<T> Add<T> for Vec3<T> where
T: Add<Output = T> + Copy,
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T: Add<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the +
operator.
fn add(self, rhs: T) -> Self::Output
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use gfxmath_vec3::Vec3; let v = Vec3::<f32>::new(1.0, 2.0, 3.0); let res: Vec3<f32> = (v + 3.0).into(); assert_eq!(4.0, res.x); assert_eq!(5.0, res.y); assert_eq!(6.0, res.z);
impl<T> Add<T> for &Vec3<T> where
T: Add<Output = T> + Copy,
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T: Add<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the +
operator.
fn add(self, rhs: T) -> Self::Output
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impl<T> Add<Vec3<T>> for Vec3<T> where
T: Add<Output = T> + Copy,
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T: Add<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the +
operator.
fn add(self, rhs: Vec3<T>) -> Self::Output
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use gfxmath_vec3::Vec3; let a = Vec3::new(1.0, 2.0, 3.0); let b = Vec3::new(3.0, 4.0, 5.0); let res: Vec3<f32> = &a + &b; assert_eq!(1.0, a.x); assert_eq!(2.0, a.y); assert_eq!(3.0, a.z); assert_eq!(3.0, b.x); assert_eq!(4.0, b.y); assert_eq!(5.0, b.z); assert_eq!(4.0, res.x); assert_eq!(6.0, res.y); assert_eq!(8.0, res.z);
impl<T> Add<Vec3<T>> for &Vec3<T> where
T: Add<Output = T> + Copy,
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T: Add<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the +
operator.
fn add(self, rhs: Vec3<T>) -> Self::Output
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impl<T> AddAssign<&'_ Vec3<T>> for Vec3<T> where
T: AddAssign<T> + Copy,
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T: AddAssign<T> + Copy,
fn add_assign(&mut self, rhs: &Vec3<T>)
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impl<T> AddAssign<T> for Vec3<T> where
T: AddAssign<T> + Copy,
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T: AddAssign<T> + Copy,
fn add_assign(&mut self, rhs: T)
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use gfxmath_vec3::Vec3; let mut a = Vec3::new(1.0, 2.0, 3.0); a += 4.0; assert_eq!(5.0, a.x); assert_eq!(6.0, a.y); assert_eq!(7.0, a.z);
impl<T> AddAssign<Vec3<T>> for Vec3<T> where
T: AddAssign<T> + Copy,
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T: AddAssign<T> + Copy,
fn add_assign(&mut self, rhs: Vec3<T>)
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use gfxmath_vec3::Vec3; let mut a = Vec3::new(1.0, 2.0, 3.0); let b = Vec3::new(3.0, 4.0, 5.0); a += b; assert_eq!(4.0, a.x); assert_eq!(6.0, a.y); assert_eq!(8.0, a.z);
impl<T: Clone> Clone for Vec3<T>
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impl<T> Cross<&'_ Vec3<T>> for &Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
impl<T> Cross<&'_ Vec3<T>> for Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
impl<T> Cross<Vec3<T>> for Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
type Output = Vec3<T>
fn cross(self, rhs: Vec3<T>) -> Self::Output
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use gfxmath_vec3::ops::Cross; use gfxmath_vec3::Vec3; let a = Vec3::new(1.0, 3.0, 2.5); let b = Vec3::all(2.0); let res = a.cross(b); assert_eq!(1.0, res.x); assert_eq!(3.0, res.y); assert_eq!(-4.0, res.z);
impl<T> Cross<Vec3<T>> for &Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Sub<Output = T> + Copy,
impl<T: Debug> Debug for Vec3<T>
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impl<T> Div<T> for Vec3<T> where
T: Div<Output = T> + Copy,
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T: Div<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the /
operator.
fn div(self, rhs: T) -> Self::Output
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Scalar division with vector
use gfxmath_vec3::Vec3; let a = Vec3::<f32>::new(0.5, 2.5, -2.5); let b = Vec3::from(a / 2.0); assert_eq!( 0.25, b.x); assert_eq!( 1.25, b.y); assert_eq!(-1.25, b.z);
impl<T> Div<T> for &Vec3<T> where
T: Div<Output = T> + Copy,
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T: Div<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the /
operator.
fn div(self, rhs: T) -> Self::Output
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impl<T> DivAssign<&'_ Vec3<T>> for Vec3<T> where
T: DivAssign<T> + Copy,
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T: DivAssign<T> + Copy,
fn div_assign(&mut self, rhs: &Vec3<T>)
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impl<T> DivAssign<T> for Vec3<T> where
T: DivAssign<T> + Copy,
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T: DivAssign<T> + Copy,
fn div_assign(&mut self, rhs: T)
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Scalar division with vector
use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5); a /= 2.0; assert_eq!( 0.25, a.x); assert_eq!( 1.25, a.y); assert_eq!(-1.25, a.z);
impl<T> DivAssign<Vec3<T>> for Vec3<T> where
T: DivAssign<T> + Copy,
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T: DivAssign<T> + Copy,
fn div_assign(&mut self, rhs: Vec3<T>)
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Scalar division with vector
use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5); let b = Vec3::<f32>::new(0.5, 2.5, -2.5); a /= b; assert_eq!(1.0, a.x); assert_eq!(1.0, a.y); assert_eq!(1.0, a.z);
impl<T> Dot<&'_ Vec3<T>> for &Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Copy,
impl<T> Dot<&'_ Vec3<T>> for Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Copy,
impl<T> Dot<Vec3<T>> for Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Copy,
type Output = T
fn dot(self, rhs: Vec3<T>) -> Self::Output
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use gfxmath_vec3::{Vec3, ops::Dot}; let a = Vec3::new(3.0, 4.0, 5.0); let b = Vec3::new(2.0, 1.0, 3.0); let res = a.dot(b); assert_eq!(25.0, res);
impl<T> Dot<Vec3<T>> for &Vec3<T> where
T: Add<Output = T> + Mul<Output = T> + Copy,
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T: Add<Output = T> + Mul<Output = T> + Copy,
impl<T> From<&'_ (T, T, T)> for Vec3<T> where
T: Copy,
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T: Copy,
use gfxmath_vec3::Vec3; let t = (3.0, 4.0, 9.0); let v: Vec3<f32> = (&t).into(); assert_eq!(3.0, v.x); assert_eq!(4.0, v.y); assert_eq!(9.0, v.z);
impl<T> From<(T, T, T)> for Vec3<T>
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use gfxmath_vec3::Vec3; let v: Vec3<f32> = (3.0, 4.0, 9.0).into(); assert_eq!(3.0, v.x); assert_eq!(4.0, v.y); assert_eq!(9.0, v.z);
impl Hash for Vec3<f32>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Hash for Vec3<f64>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Hash for Vec3<i32>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Hash for Vec3<i64>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Hash for Vec3<u32>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Hash for Vec3<u64>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<T> Mul<&'_ Vec3<T>> for &Vec3<T> where
T: Mul<Output = T> + Copy,
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T: Mul<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the *
operator.
fn mul(self, rhs: &Vec3<T>) -> Self::Output
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impl<T> Mul<&'_ Vec3<T>> for Vec3<T> where
T: Mul<Output = T> + Copy,
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T: Mul<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the *
operator.
fn mul(self, rhs: &Vec3<T>) -> Self::Output
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impl<T> Mul<T> for Vec3<T> where
T: Mul<Output = T> + Copy,
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T: Mul<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the *
operator.
fn mul(self, rhs: T) -> Self::Output
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Scalar multiplication with vector
use gfxmath_vec3::Vec3; let a = Vec3::<f32>::new(0.5, 2.5, -2.5); let b = Vec3::from(a * 2.0); assert_eq!( 1.0, b.x); assert_eq!( 5.0, b.y); assert_eq!(-5.0, b.z);
impl<T> Mul<T> for &Vec3<T> where
T: Mul<Output = T> + Copy,
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T: Mul<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the *
operator.
fn mul(self, rhs: T) -> Self::Output
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impl<T> Mul<Vec3<T>> for Vec3<T> where
T: Mul<Output = T> + Copy,
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T: Mul<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec3<T>) -> Self::Output
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(1.5, 2.5, -2.0); let b = Vec3::<f32>::new(4.0, 2.0, 4.0); let c = Vec3::from(&a * &b); a.x = 2.0; assert_eq!( 6.0, c.x); assert_eq!( 5.0, c.y); assert_eq!(-8.0, c.z); let c = Vec3::from(a * b); assert_eq!( 8.0, c.x); assert_eq!( 5.0, c.y); assert_eq!(-8.0, c.z);
impl<T> Mul<Vec3<T>> for &Vec3<T> where
T: Mul<Output = T> + Copy,
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T: Mul<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec3<T>) -> Self::Output
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impl<T> MulAssign<&'_ Vec3<T>> for Vec3<T> where
T: MulAssign<T> + Copy,
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T: MulAssign<T> + Copy,
fn mul_assign(&mut self, rhs: &Vec3<T>)
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impl<T> MulAssign<T> for Vec3<T> where
T: MulAssign<T> + Copy,
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T: MulAssign<T> + Copy,
fn mul_assign(&mut self, rhs: T)
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(1.5, 2.5, -2.0); a *= 2.0; assert_eq!( 3.0, a.x); assert_eq!( 5.0, a.y); assert_eq!(-4.0, a.z);
impl<T> MulAssign<Vec3<T>> for Vec3<T> where
T: MulAssign<T> + Copy,
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T: MulAssign<T> + Copy,
fn mul_assign(&mut self, rhs: Vec3<T>)
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(1.5, 2.5, -2.0); let b = Vec3::<f32>::new(4.0, 2.0, 4.0); a *= b; assert_eq!( 6.0, a.x); assert_eq!( 5.0, a.y); assert_eq!(-8.0, a.z);
impl<T> Neg for Vec3<T> where
T: Neg<Output = T> + Copy,
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T: Neg<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn neg(self) -> Self::Output
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use gfxmath_vec3::ops::Cross; use gfxmath_vec3::Vec3; let a = Vec3::new(1.0, 3.0, 2.5); let res = -a; assert_eq!(-1.0, res.x); assert_eq!(-3.0, res.y); assert_eq!(-2.5, res.z);
impl<T> Neg for &Vec3<T> where
T: Neg<Output = T> + Copy,
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T: Neg<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn neg(self) -> Self::Output
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impl Norm for Vec3<f32>
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type Output = Option<Vec3<f32>>
fn norm(self) -> Self::Output
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use gfxmath_vec3::ops::Norm; use gfxmath_vec3::Vec3; let a = Vec3::<f32>::new(3.0, 4.0, 0.0); let an = a.norm().unwrap(); assert_eq!(3.0/5.0, an.x); assert_eq!(4.0/5.0, an.y); assert_eq!(0.0, an.z);
impl Norm for &Vec3<f32>
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impl Norm for Vec3<f64>
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type Output = Option<Vec3<f64>>
fn norm(self) -> Self::Output
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use gfxmath_vec3::ops::Norm; use gfxmath_vec3::Vec3; let a = Vec3::<f64>::new(3.0, 4.0, 0.0); let an = a.norm().unwrap(); assert_eq!(3.0/5.0, an.x); assert_eq!(4.0/5.0, an.y); assert_eq!(0.0, an.z);
impl Norm for &Vec3<f64>
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impl<T: PartialEq> PartialEq<Vec3<T>> for Vec3<T>
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impl<T> StructuralPartialEq for Vec3<T>
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impl<T> Sub<&'_ Vec3<T>> for &Vec3<T> where
T: Sub<Output = T> + Copy,
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T: Sub<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn sub(self, rhs: &Vec3<T>) -> Self::Output
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impl<T> Sub<&'_ Vec3<T>> for Vec3<T> where
T: Sub<Output = T> + Copy,
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T: Sub<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn sub(self, rhs: &Vec3<T>) -> Self::Output
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impl<T> Sub<T> for Vec3<T> where
T: Sub<Output = T> + Copy,
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T: Sub<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn sub(self, rhs: T) -> Self::Output
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use gfxmath_vec3::Vec3; let v = Vec3::new(1.0, 2.0, 3.0); let res = v - 3.0; assert_eq!(-2.0, res.x); assert_eq!(-1.0, res.y); assert_eq!( 0.0, res.z);
impl<T> Sub<T> for &Vec3<T> where
T: Sub<Output = T> + Copy,
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T: Sub<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn sub(self, rhs: T) -> Self::Output
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impl<T> Sub<Vec3<T>> for Vec3<T> where
T: Sub<Output = T> + Copy,
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T: Sub<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn sub(self, rhs: Vec3<T>) -> Self::Output
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5); let b = Vec3::<f32>::new(1.5, 2.5, 2.0); let c = Vec3::from(&a - &b); a.x = 1.0; assert_eq!(-1.0, c.x); assert_eq!( 0.0, c.y); assert_eq!(-4.5, c.z); let c2 = Vec3::from(a - b); assert_eq!(-0.5, c2.x); assert_eq!( 0.0, c2.y); assert_eq!(-4.5, c2.z);
impl<T> Sub<Vec3<T>> for &Vec3<T> where
T: Sub<Output = T> + Copy,
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T: Sub<Output = T> + Copy,
type Output = Vec3<T>
The resulting type after applying the -
operator.
fn sub(self, rhs: Vec3<T>) -> Self::Output
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impl<T> SubAssign<&'_ Vec3<T>> for Vec3<T> where
T: SubAssign<T> + Copy,
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T: SubAssign<T> + Copy,
fn sub_assign(&mut self, rhs: &Vec3<T>)
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impl<T> SubAssign<T> for Vec3<T> where
T: SubAssign<T> + Copy,
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T: SubAssign<T> + Copy,
fn sub_assign(&mut self, rhs: T)
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5); a -= -1.0; assert_eq!( 1.5, a.x); assert_eq!( 3.5, a.y); assert_eq!(-1.5, a.z);
impl<T> SubAssign<Vec3<T>> for Vec3<T> where
T: SubAssign<T> + Copy,
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T: SubAssign<T> + Copy,
fn sub_assign(&mut self, rhs: Vec3<T>)
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use gfxmath_vec3::Vec3; let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5); let mut b = Vec3::<f32>::new(1.5, 2.5, 2.0); a -= &b; assert_eq!(-1.0, a.x); assert_eq!( 0.0, a.y); assert_eq!(-4.5, a.z); a -= b; assert_eq!(-2.5, a.x); assert_eq!(-2.5, a.y); assert_eq!(-6.5, a.z);
Auto Trait Implementations
impl<T> RefUnwindSafe for Vec3<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Vec3<T> where
T: Send,
T: Send,
impl<T> Sync for Vec3<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Vec3<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Vec3<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,