Struct Frustum
gfx_scene
pub struct Frustum<S, B>(_);
Frustum culler.
impl<S, B> Frustum<S, B>
fn new() -> Frustum<S, B>
Create a new frustum culler.
impl<S: BaseFloat, B: Bound<S>> Culler<S, B> for Frustum<S, B>
fn init(&mut self)
Start a new culling session.
fn cull(&mut self, bound: &B, mvp: &Matrix4<S>) -> Relation
Cull a bound with a given transformation matrix.