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use crate::{
default_transform, GlyphBrush, RawAndFormat, RawDepthStencilView, RawRenderTargetView,
};
use glyph_brush::ab_glyph::*;
use std::{hash::BuildHasher, marker::PhantomData};
/// Short-lived builder for drawing glyphs, constructed from [`GlyphBrush::use_queue`](struct.GlyphBrush.html#method.use_queue).
///
/// # Example
///
/// ```no_run
/// # fn main() -> Result<(), String> {
/// # let glyph_brush: gfx_glyph::GlyphBrush<gfx_device_gl::Resources, gfx_device_gl::Factory> = unimplemented!();
/// # let gfx_color: gfx_core::handle::RenderTargetView<gfx_device_gl::Resources, gfx::format::Srgba8> = unimplemented!();
/// # let gfx_depth: gfx_core::handle::DepthStencilView<gfx_device_gl::Resources, gfx::format::Depth> = unimplemented!();
/// # let factory: gfx_device_gl::Factory = unimplemented!();
/// # let gfx_encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
///
/// glyph_brush
/// .use_queue()
/// .depth_target(&gfx_depth)
/// .draw(&mut gfx_encoder, &gfx_color)?;
/// # Ok(()) }
/// ```
#[must_use]
pub struct DrawBuilder<'a, F, R: gfx::Resources, GF: gfx::Factory<R>, H, DV> {
pub(crate) brush: &'a mut GlyphBrush<R, GF, F, H>,
pub(crate) transform: Option<[[f32; 4]; 4]>,
pub(crate) depth_target: Option<&'a DV>,
}
impl<'a, F, R, GF, H, DV> DrawBuilder<'a, F, R, GF, H, DV>
where
F: Font,
R: gfx::Resources,
GF: gfx::Factory<R>,
H: BuildHasher,
{
/// Use a custom position transform (e.g. a projection) replacing the [`default_transform`](fn.default_transform.html).
///
/// # Example
/// ```no_run
/// # fn main() -> Result<(), String> {
/// # let glyph_brush: gfx_glyph::GlyphBrush<gfx_device_gl::Resources, gfx_device_gl::Factory> = unimplemented!();
/// # let gfx_color: gfx_core::handle::RenderTargetView<gfx_device_gl::Resources, gfx::format::Srgba8> = unimplemented!();
/// let projection = gfx_glyph::default_transform(&gfx_color);
///
/// glyph_brush.use_queue().transform(projection)
/// # ;
/// # Ok(()) }
/// ```
#[inline]
pub fn transform<M: Into<[[f32; 4]; 4]>>(mut self, transform: M) -> Self {
self.transform = Some(transform.into());
self
}
/// Set a depth buffer target to perform depth testing against.
///
/// # Example
/// ```no_run
/// # fn main() -> Result<(), String> {
/// # let glyph_brush: gfx_glyph::GlyphBrush<gfx_device_gl::Resources, gfx_device_gl::Factory> = unimplemented!();
/// # let gfx_depth: gfx_core::handle::DepthStencilView<gfx_device_gl::Resources, gfx::format::Depth> = unimplemented!();
/// glyph_brush.use_queue().depth_target(&gfx_depth)
/// # ;
/// # Ok(()) }
/// ```
///
/// # Raw usage
/// Can also be used with gfx raw depth views if necessary. The `Format` must also be provided.
/// ```no_run
/// # use gfx::format::{self, Formatted};
/// # use gfx::memory::Typed;
/// # fn main() -> Result<(), String> {
/// # let glyph_brush: gfx_glyph::GlyphBrush<gfx_device_gl::Resources, gfx_device_gl::Factory> = unimplemented!();
/// # let gfx_depth: gfx_core::handle::DepthStencilView<gfx_device_gl::Resources, gfx::format::Depth> = unimplemented!();
/// # let raw_depth_view = gfx_depth.raw();
/// glyph_brush
/// .use_queue()
/// .depth_target(&(raw_depth_view, format::Depth::get_format()))
/// # ;
/// # Ok(()) }
/// ```
#[inline]
pub fn depth_target<D>(self, depth: &'a D) -> DrawBuilder<'a, F, R, GF, H, D> {
let Self {
brush, transform, ..
} = self;
DrawBuilder {
depth_target: Some(depth),
brush,
transform,
}
}
}
impl<'a, F, R, GF, H, DV> DrawBuilder<'a, F, R, GF, H, DV>
where
F: Font + Sync,
R: gfx::Resources,
GF: gfx::Factory<R>,
H: BuildHasher,
DV: RawAndFormat<Raw = RawDepthStencilView<R>>,
{
/// Draws all queued sections onto a render target.
/// See [`queue`](struct.GlyphBrush.html#method.queue).
///
/// Trims the cache, see [caching behaviour](#caching-behaviour).
///
/// # Example
/// ```no_run
/// # fn main() -> Result<(), String> {
/// # let glyph_brush: gfx_glyph::GlyphBrush<gfx_device_gl::Resources, gfx_device_gl::Factory> = unimplemented!();
/// # let gfx_color: gfx_core::handle::RenderTargetView<gfx_device_gl::Resources, gfx::format::Srgba8> = unimplemented!();
/// # let factory: gfx_device_gl::Factory = unimplemented!();
/// # let gfx_encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
/// glyph_brush.use_queue().draw(&mut gfx_encoder, &gfx_color)?;
/// # Ok(()) }
/// ```
///
/// # Raw usage
/// Can also be used with gfx raw render views if necessary. The `Format` must also be provided.
/// ```no_run
/// # use gfx::format::{self, Formatted};
/// # use gfx::memory::Typed;
/// # fn main() -> Result<(), String> {
/// # let glyph_brush: gfx_glyph::GlyphBrush<gfx_device_gl::Resources, gfx_device_gl::Factory> = unimplemented!();
/// # let gfx_color: gfx_core::handle::RenderTargetView<gfx_device_gl::Resources, gfx::format::Srgba8> = unimplemented!();;
/// # let factory: gfx_device_gl::Factory = unimplemented!();
/// # let gfx_encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
/// # let raw_render_view = gfx_color.raw();
/// glyph_brush.use_queue().draw(
/// &mut gfx_encoder,
/// &(raw_render_view, format::Srgba8::get_format()),
/// )?;
/// # Ok(()) }
/// ```
#[inline]
pub fn draw<C, CV>(self, encoder: &mut gfx::Encoder<R, C>, target: &CV) -> Result<(), String>
where
C: gfx::CommandBuffer<R>,
CV: RawAndFormat<Raw = RawRenderTargetView<R>>,
{
let Self {
brush,
transform,
depth_target,
} = self;
let transform = transform.unwrap_or_else(|| default_transform(target));
brush.draw(transform, encoder, target, depth_target)
}
}
struct NoDepth<R: gfx::Resources>(PhantomData<R>);
impl<R: gfx::Resources> RawAndFormat for NoDepth<R> {
type Raw = RawDepthStencilView<R>;
fn as_raw(&self) -> &Self::Raw {
unreachable!()
}
fn format(&self) -> gfx::format::Format {
unreachable!()
}
}
impl<'a, F, R, GF, H> DrawBuilder<'a, F, R, GF, H, ()>
where
F: Font + Sync,
R: gfx::Resources,
GF: gfx::Factory<R>,
H: BuildHasher,
{
#[inline]
pub fn draw<C, CV>(self, encoder: &mut gfx::Encoder<R, C>, target: &CV) -> Result<(), String>
where
C: gfx::CommandBuffer<R>,
CV: RawAndFormat<Raw = RawRenderTargetView<R>>,
{
let Self {
brush, transform, ..
} = self;
let transform = transform.unwrap_or_else(|| default_transform(target));
brush.draw::<C, CV, NoDepth<R>>(transform, encoder, target, None)
}
}