Struct gfx_glyph::Section [] [src]

pub struct Section<'a, L: LineBreaker> {
    pub text: &'a str,
    pub screen_position: (f32, f32),
    pub bounds: (f32, f32),
    pub scale: Scale,
    pub color: [f32; 4],
    pub z: f32,
    pub layout: Layout<L>,
}

An object that, along with the GlyphPositioner, contains all the info to render a section of text.

Example

use gfx_glyph::Section;

let section = Section {
    text: "Hello gfx_glyph",
    ..Section::default()
};

Fields

Text to render

Position on screen to render text, in pixels from top-left. Defaults to (0, 0).

Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.

Font scale. Defaults to 16

Rgba color of rendered text. Defaults to black.

Z values for use in depth testing. Defaults to 0.0

Built in layout, can overridden with custom layout logic see queue_custom_layout

Trait Implementations

impl<'a, L: Debug + LineBreaker> Debug for Section<'a, L>
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Formats the value using the given formatter.

impl<'a, L: Clone + LineBreaker> Clone for Section<'a, L>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<'a, L: Copy + LineBreaker> Copy for Section<'a, L>
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impl Default for Section<'static, StandardLineBreaker>
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Returns the "default value" for a type. Read more

impl<'a, L: LineBreaker> Hash for Section<'a, L>
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Feeds this value into the given [Hasher]. Read more

1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more