Struct gfx_glyph::Section
[−]
[src]
pub struct Section<'a, L: LineBreaker> { pub text: &'a str, pub screen_position: (f32, f32), pub bounds: (f32, f32), pub scale: Scale, pub color: [f32; 4], pub z: f32, pub layout: Layout<L>, }
An object that, along with the GlyphPositioner
,
contains all the info to render a section of text.
Example
use gfx_glyph::Section; let section = Section { text: "Hello gfx_glyph", ..Section::default() };
Fields
text: &'a str
Text to render
screen_position: (f32, f32)
Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
bounds: (f32, f32)
Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.
scale: Scale
Font scale. Defaults to 16
color: [f32; 4]
Rgba color of rendered text. Defaults to black.
z: f32
Z values for use in depth testing. Defaults to 0.0
layout: Layout<L>
Built in layout, can overridden with custom layout logic
see queue_custom_layout
Trait Implementations
impl<'a, L: Debug + LineBreaker> Debug for Section<'a, L>
[src]
impl<'a, L: Clone + LineBreaker> Clone for Section<'a, L>
[src]
fn clone(&self) -> Section<'a, L>
[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more