Struct gfx_glyph::Section
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pub struct Section<'a> { pub text: &'a str, pub screen_position: (f32, f32), pub bounds: (f32, f32), pub scale: Scale, pub color: [f32; 4], }
An object that, along with the GlyphPositioner
,
contains all the info to render a section of text.
Example
use gfx_glyph::Section; let section = Section { text: "Hello gfx_glyph", ..Section::default() };
Fields
text: &'a str
Text to render
screen_position: (f32, f32)
Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
bounds: (f32, f32)
Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.
scale: Scale
Font scale. Defaults to 16
color: [f32; 4]
Rgba color of rendered text. Defaults to black.
Methods
impl<'a> Section<'a>
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fn to_owned_section(&self) -> OwnedSection
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Trait Implementations
impl<'a> Debug for Section<'a>
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impl<'a> Clone for Section<'a>
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fn clone(&self) -> Section<'a>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'a> Default for Section<'a>
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impl<'a> Hash for Section<'a>
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fn hash<H: Hasher>(&self, state: &mut H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<'a> From<&'a OwnedSection> for Section<'a>
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fn from(section: &'a OwnedSection) -> Self
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Performs the conversion.
impl<'a> From<&'a StaticSection> for Section<'static>
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fn from(section: &'a StaticSection) -> Self
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Performs the conversion.
impl From<StaticSection> for Section<'static>
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fn from(section: StaticSection) -> Self
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Performs the conversion.