gfx_glyph
Fast GPU cached text rendering using gfx-rs & rusttype.
Makes use of three kinds of caching to optimise frame performance.
- Caching of glyph positioning output to avoid repeated cost of identical text rendering on sequential frames.
- Caches draw calculations to avoid repeated cost of identical text rendering on sequential frames.
- Uses rusttype's built-in GPU cache logic to maintain a GPU texture of rendered glyphs.
extern crate gfx_glyph;
use ;
let arial = include_bytes!;
let mut glyph_brush = using_font
.build;
let section = Section ;
glyph_brush.queue;
glyph_brush.queue;
glyph_brush.draw_queued.unwrap;
Limitations
The current implementation only supports OpenGL 3.0 or later. But other rendering languages (that are supported by gfx) should be easy enough to add. Send in your PRs!
Examples
Have a look at
cargo run --example paragraph --release
cargo run --example performance --release
Issues
There is currently a rendering bug in rusttype gpu cache code that can cause missing glyphs, add the following to your Cargo.toml to fix this until the bug is addressed in mainline rusttype.
[]
# Missing glyph bug awaiting fix in main rusttype repo, see https://github.com/dylanede/rusttype/issues/52
= { = "https://github.com/alexheretic/rusttype", = "fix-glyph-not-cached" }