[][src]Struct gfx_glyph::GlyphBrushBuilder

pub struct GlyphBrushBuilder<F = FontArc, H = DefaultSectionHasher> { /* fields omitted */ }

Builder for a GlyphBrush.

Example

use gfx_glyph::{ab_glyph::FontArc, GlyphBrushBuilder};

let dejavu = FontArc::try_from_slice(include_bytes!("../../fonts/DejaVuSans.ttf")).unwrap();
let mut glyph_brush = GlyphBrushBuilder::using_font(dejavu).build(gfx_factory.clone());

Implementations

impl GlyphBrushBuilder<()>[src]

pub fn using_font<F: Font>(font_0: F) -> GlyphBrushBuilder<F>[src]

Specifies the default font used to render glyphs. Referenced with FontId(0), which is default.

pub fn using_fonts<F: Font, V: Into<Vec<F>>>(fonts: V) -> GlyphBrushBuilder<F>[src]

pub fn without_fonts() -> Self[src]

Create a new builder without any fonts.

impl<F, H> GlyphBrushBuilder<F, H>[src]

pub fn replace_fonts<F2: Font, V, NF>(
    self,
    font_fn: NF
) -> GlyphBrushBuilder<F2, H> where
    V: Into<Vec<F2>>,
    NF: FnOnce(Vec<F>) -> V, 
[src]

Consume all builder fonts a replace with new fonts returned by the input function.

Generally only makes sense when wanting to change fonts after calling GlyphBrush::to_builder. Or on a GlyphBrushBuilder<()> built using without_fonts().

impl<F, H> GlyphBrushBuilder<F, H> where
    F: Font,
    H: BuildHasher
[src]

pub fn add_font(&mut self, font_data: F) -> FontId[src]

Adds additional fonts to the one added in using_font. Returns a FontId to reference this font.

pub fn initial_cache_size(self, size: (u32, u32)) -> Self[src]

Initial size of 2D texture used as a gpu cache, pixels (width, height). The GPU cache will dynamically quadruple in size whenever the current size is insufficient.

Defaults to (256, 256)

pub fn draw_cache_scale_tolerance(self, tolerance: f32) -> Self[src]

Sets the maximum allowed difference in scale used for judging whether to reuse an existing glyph in the GPU cache.

Defaults to 0.5

See docs for glyph_brush_draw_cache::DrawCache

pub fn draw_cache_position_tolerance(self, tolerance: f32) -> Self[src]

Sets the maximum allowed difference in subpixel position used for judging whether to reuse an existing glyph in the GPU cache. Anything greater than or equal to 1.0 means "don't care".

Defaults to 0.1

See docs for glyph_brush_draw_cache::DrawCache

pub fn draw_cache_align_4x4(self, b: bool) -> Self[src]

Align glyphs in texture cache to 4x4 texel boundaries.

If your backend requires texture updates to be aligned to 4x4 texel boundaries (e.g. WebGL), this should be set to true.

Defaults to false

See docs for glyph_brush_draw_cache::DrawCache

pub fn cache_glyph_positioning(self, cache: bool) -> Self[src]

Sets whether perform the calculation of glyph positioning according to the layout every time, or use a cached result if the input Section and GlyphPositioner are the same hash as a previous call.

Improves performance. Should only disable if using a custom GlyphPositioner that is impure according to it's inputs, so caching a previous call is not desired. Disabling also disables cache_redraws.

Defaults to true

pub fn cache_redraws(self, cache: bool) -> Self[src]

Sets optimising drawing by reusing the last draw requesting an identical draw queue.

Improves performance. Is disabled if cache_glyph_positioning is disabled.

Defaults to true

pub fn depth_test(self, depth_test: Depth) -> Self[src]

Sets the depth test to use on the text section z values.

Defaults to: Only draw when the fragment's output depth is less than or equal to the current depth buffer value, and update the buffer.

Example

GlyphBrushBuilder::using_font(some_font)
    .depth_test(gfx::preset::depth::PASS_WRITE)
    // ...

pub fn texture_filter_method(self, filter_method: FilterMethod) -> Self[src]

Sets the texture filtering method.

Defaults to Bilinear

Example

GlyphBrushBuilder::using_font(some_font)
    .texture_filter_method(gfx::texture::FilterMethod::Scale)
    // ...

pub fn section_hasher<T: BuildHasher>(
    self,
    section_hasher: T
) -> GlyphBrushBuilder<F, T>
[src]

Sets the section hasher. GlyphBrush cannot handle absolute section hash collisions so use a good hash algorithm.

This hasher is used to distinguish sections, rather than for hashmap internal use.

Defaults to xxHash.

Example

GlyphBrushBuilder::using_font(some_font)
    .section_hasher(SomeOtherBuildHasher::default())
    // ...

pub fn build<R, GF>(self, factory: GF) -> GlyphBrush<R, GF, F, H> where
    R: Resources,
    GF: Factory<R>, 
[src]

Builds a GlyphBrush using the input gfx factory

Auto Trait Implementations

impl<F, H> RefUnwindSafe for GlyphBrushBuilder<F, H> where
    F: RefUnwindSafe,
    H: RefUnwindSafe

impl<F, H> Send for GlyphBrushBuilder<F, H> where
    F: Send,
    H: Send

impl<F, H> Sync for GlyphBrushBuilder<F, H> where
    F: Sync,
    H: Sync

impl<F, H> Unpin for GlyphBrushBuilder<F, H> where
    F: Unpin,
    H: Unpin

impl<F, H> UnwindSafe for GlyphBrushBuilder<F, H> where
    F: UnwindSafe,
    H: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,