Struct gfx_device_gl::Output
[−]
[src]
pub struct Output { pub width: Size, pub height: Size, // some fields omitted }
A placeholder for a real Output
implemented by your window.
Fields
width: Size
render frame width.
height: Size
render frame height.
Trait Implementations
impl Output<R> for Output
[src]
fn get_handle(&self) -> Option<&FrameBuffer<R>>
Get an associated device handle, if any.
fn get_size(&self) -> (Size, Size)
Get canvas dimensions.
fn get_mask(&self) -> Mask
Get the output surface mask.
fn get_colors(&self) -> &[Plane<R>]
Get array of color planes.
fn get_depth(&self) -> Option<&Plane<R>>
Get depth plane, if any.
fn get_stencil(&self) -> Option<&Plane<R>>
Get stencil plane, if any.
fn get_gamma(&self) -> Gamma
Check if it converts gamma of the output colors.