Struct gfx_device_gl::BufferElement
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pub struct BufferElement { pub desc: VertexBufferDesc, pub elem: Element<Format>, }
Fields
desc: VertexBufferDesc
elem: Element<Format>
Trait Implementations
impl Copy for BufferElement
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impl Clone for BufferElement
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fn clone(&self) -> BufferElement
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialEq for BufferElement
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fn eq(&self, __arg_0: &BufferElement) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &BufferElement) -> bool
This method tests for !=
.
impl Eq for BufferElement
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impl Hash for BufferElement
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.