[][src]Trait gfx_core::Resources

pub trait Resources: Clone + Hash + Debug + Eq + PartialEq + Any {
type Buffer: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync + Copy;
type Shader: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync;
type Program: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync;
type PipelineStateObject: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync;
type Texture: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync;
type ShaderResourceView: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync + Copy;
type UnorderedAccessView: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync + Copy;
type RenderTargetView: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync + Copy;
type DepthStencilView: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync;
type Sampler: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync + Copy;
type Fence: Clone + Hash + Debug + Eq + PartialEq + Any + Send + Sync;
type Mapping: Hash + Debug + Eq + PartialEq + Any + Send + Sync + Gate<Self>;
}

Different types of a specific API.

Associated Types

Loading content...

Implementors

Loading content...