1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
// Copyright 2014 The Gfx-rs Developers.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! Shader handling.

#![allow(missing_docs)]

use std::fmt;
use {AttributeSlot, ColorSlot, ConstantBufferSlot, ResourceViewSlot,
     SamplerSlot, UnorderedViewSlot};

/// Number of components in a container type (vectors/matrices)
pub type Dimension = u8;

/// Whether the sampler samples an array texture.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum IsArray { Array, NoArray }

/// Whether the sampler compares the depth value upon sampling.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum IsComparison { Compare, NoCompare }

/// Whether the sampler samples a multisample texture.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum IsMultiSample { MultiSample, NoMultiSample }

/// Whether the sampler samples a rectangle texture.
///
/// Rectangle textures are the same as 2D textures, but accessed with absolute texture coordinates
/// (as opposed to the usual, normalized to [0, 1]).
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum IsRect { Rect, NoRect }

/// Whether the matrix is column or row major.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum MatrixFormat { ColumnMajor, RowMajor }

/// A type of the texture variable.
/// This has to match the actual data we bind to the shader.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum TextureType {
    /// Sample from a buffer.
    Buffer,
    /// Sample from a 1D texture
    D1(IsArray),
    /// Sample from a 2D texture
    D2(IsArray, IsMultiSample),
    /// Sample from a 3D texture
    D3,
    /// Sample from a cubemap.
    Cube(IsArray),
}

impl TextureType {
    /// Check if this texture can be used with a sampler.
    pub fn can_sample(&self) -> bool {
        match self {
            &TextureType::Buffer => false,
            &TextureType::D1(_) => true,
            &TextureType::D2(_, IsMultiSample::MultiSample) => false,
            &TextureType::D2(_, IsMultiSample::NoMultiSample) => true,
            &TextureType::D3 => true,
            &TextureType::Cube(_) => true,
        }
    }
}

/// A type of the sampler variable.
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct SamplerType(pub IsComparison, pub IsRect);

/// Base type of this shader parameter.
#[allow(missing_docs)]
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum BaseType {
    I32,
    U32,
    F32,
    F64,
    Bool,
}

/// Number of components this parameter represents.
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum ContainerType {
    /// Scalar value
    Single,
    /// A vector with `Dimension` components.
    Vector(Dimension),
    /// A matrix.
    Matrix(MatrixFormat, Dimension, Dimension),
}

// Describing object data

/// Which program stage this shader represents.
#[allow(missing_docs)]
#[derive(Copy, Clone, Debug, Hash, PartialEq)]
#[repr(u8)]
pub enum Stage {
    Vertex,
    Geometry,
    Pixel,
}

// Describing program data

/// Location of a parameter in the program.
pub type Location = usize;

// unable to derive anything for fixed arrays
/// A value that can be uploaded to the device as a uniform.
#[allow(missing_docs)]
#[derive(Clone, Copy)]
pub enum UniformValue {
    I32(i32),
    F32(f32),

    I32Vector2([i32; 2]),
    I32Vector3([i32; 3]),
    I32Vector4([i32; 4]),

    F32Vector2([f32; 2]),
    F32Vector3([f32; 3]),
    F32Vector4([f32; 4]),

    F32Matrix2([[f32; 2]; 2]),
    F32Matrix3([[f32; 3]; 3]),
    F32Matrix4([[f32; 4]; 4]),
}

impl fmt::Debug for UniformValue {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        match *self {
            UniformValue::I32(x)            => write!(f, "ValueI32({:?})", x),
            UniformValue::F32(x)            => write!(f, "ValueF32({:?})", x),

            UniformValue::I32Vector2(ref v) => write!(f, "ValueI32Vector2({:?})", &v[..]),
            UniformValue::I32Vector3(ref v) => write!(f, "ValueI32Vector3({:?})", &v[..]),
            UniformValue::I32Vector4(ref v) => write!(f, "ValueI32Vector4({:?})", &v[..]),

            UniformValue::F32Vector2(ref v) => write!(f, "ValueF32Vector2({:?})", &v[..]),
            UniformValue::F32Vector3(ref v) => write!(f, "ValueF32Vector3({:?})", &v[..]),
            UniformValue::F32Vector4(ref v) => write!(f, "ValueF32Vector4({:?})", &v[..]),

            UniformValue::F32Matrix2(ref m) => {
                try!(write!(f, "ValueF32Matrix2("));
                for v in m.iter() {
                    try!(write!(f, "{:?}", &v[..]));
                }
                write!(f, ")")
            },
            UniformValue::F32Matrix3(ref m) => {
                try!(write!(f, "ValueF32Matrix3("));
                for v in m.iter() {
                    try!(write!(f, "{:?}", &v[..]));
                }
                write!(f, ")")
            },
            UniformValue::F32Matrix4(ref m) => {
                try!(write!(f, "ValueF32Matrix4("));
                for v in m.iter() {
                    try!(write!(f, "{:?}", &v[..]));
                }
                write!(f, ")")
            },
        }
    }
}

/// Format of a shader constant.
pub type ConstFormat = (BaseType, ContainerType);

/// A trait that statically links simple data types to
/// base types of the shader constants.
pub trait BaseTyped {
    fn get_base_type() -> BaseType;
}

/// A trait that statically links simple data types to
/// constant formats.
pub trait Formatted {
    /// Get the associated constant format.
    fn get_format() -> ConstFormat;
}

macro_rules! impl_base_type {
    { $($name:ident = $value:ident ,)* } => {
        $(
            impl BaseTyped for $name {
                fn get_base_type() -> BaseType {
                    BaseType::$value
                }
            }
        )*
    }
}

macro_rules! impl_const_vector {
    ( $( $num:expr ),* ) => {
        $(
            impl<T: BaseTyped> Formatted for [T; $num] {
                fn get_format() -> ConstFormat {
                    (T::get_base_type(), ContainerType::Vector($num))
                }
            }
        )*
    }
}
macro_rules! impl_const_matrix {
    ( $( [$n:expr, $m:expr] ),* ) => {
        $(
            impl<T: BaseTyped> Formatted for [[T; $n]; $m] {
                fn get_format() -> ConstFormat {
                    let mf = MatrixFormat::ColumnMajor;
                    (T::get_base_type(), ContainerType::Matrix(mf, $n, $m))
                }
            }
        )*
    }
}

impl_base_type! {
    i32 = I32,
    u32 = U32,
    f32 = F32,
    bool = Bool,
}

impl<T: BaseTyped> Formatted for T {
    fn get_format() -> ConstFormat {
        (T::get_base_type(), ContainerType::Single)
    }
}

impl_const_vector!(2, 3, 4);
impl_const_matrix!([2,2], [3,3], [4,4], [4,3]);

/// Vertex information that a shader takes as input.
#[derive(Clone, PartialEq, Debug)]
pub struct AttributeVar {
    /// Name of this attribute.
    pub name: String,
    /// Slot of the vertex attribute.
    pub slot: AttributeSlot,
    /// Number of elements this attribute represents.
    pub count: usize,
    /// Type that this attribute is composed of.
    pub base_type: BaseType,
    /// "Scalarness" of this attribute.
    pub container: ContainerType,
}

/// A constant in the shader - a bit of data that doesn't vary
// between the shader execution units (vertices/pixels/etc).
#[derive(Clone, PartialEq, Debug)]
pub struct ConstVar {
    /// Name of this constant.
    pub name: String,
    /// Location of this constant in the program.
    pub location: Location,
    /// Number of elements this constant represents.
    pub count: usize,
    /// Type that this constant is composed of
    pub base_type: BaseType,
    /// "Scalarness" of this constant.
    pub container: ContainerType,
}

/// A constant buffer.
#[derive(Clone, PartialEq, Debug)]
pub struct ConstantBufferVar {
    /// Name of this constant buffer.
    pub name: String,
    /// Slot of the constant buffer.
    pub slot: ConstantBufferSlot,
    /// Size (in bytes) of this buffer's data.
    pub size: usize,
    /// What program stage this buffer can be used in, as a bitflag.
    pub usage: u8,
}

/// Texture shader parameter.
#[derive(Clone, PartialEq, Debug)]
pub struct TextureVar {
    /// Name of this texture variable.
    pub name: String,
    /// Slot of this texture variable.
    pub slot: ResourceViewSlot,
    /// Base type for the texture.
    pub base_type: BaseType,
    /// Type of this texture.
    pub ty: TextureType,
}

/// Unordered access shader parameter.
#[derive(Clone, PartialEq, Debug)]
pub struct UnorderedVar {
    /// Name of this unordered variable.
    pub name: String,
    /// Slot of this unordered variable.
    pub slot: UnorderedViewSlot,
}

/// Sampler shader parameter.
#[derive(Clone, PartialEq, Debug)]
pub struct SamplerVar {
    /// Name of this sampler variable.
    pub name: String,
    /// Slot of this sampler variable.
    pub slot: SamplerSlot,
    /// Type of this sampler.
    pub ty: SamplerType,
}

/// Target output variable.
#[derive(Clone, PartialEq, Debug)]
pub struct OutputVar {
    /// Name of this output variable.
    pub name: String,
    /// Output color target index.
    pub slot: ColorSlot,
}

/// Metadata about a program.
#[derive(Clone, PartialEq, Debug)]
pub struct ProgramInfo {
    /// Attributes in the program
    pub vertex_attributes: Vec<AttributeVar>,
    /// Global constants in the program
    pub globals: Vec<ConstVar>,
    /// Constant buffers in the program
    pub constant_buffers: Vec<ConstantBufferVar>,
    /// Textures in the program
    pub textures: Vec<TextureVar>,
    /// Unordered access resources in the program
    pub unordereds: Vec<UnorderedVar>,
    /// Samplers in the program
    pub samplers: Vec<SamplerVar>,
    /// Output targets in the program
    pub outputs: Vec<OutputVar>,
    /// A hacky flag to make sure the clients know we are
    /// unable to actually get the output variable info
    pub knows_outputs: bool,
}

/// Error type for trying to store a UniformValue in a ConstVar.
#[derive(Clone, Copy, Debug)]
pub enum CompatibilityError {
    /// Array sizes differ between the value and the var (trying to upload a vec2 as a vec4, etc)
    ErrorArraySize,
    /// Base types differ between the value and the var (trying to upload a f32 as a u16, etc)
    ErrorBaseType,
    /// Container-ness differs between the value and the var (trying to upload a scalar as a vec4,
    /// etc)
    ErrorContainer,
}

impl ConstVar {
    /// Whether a value is compatible with this variable. That is, whether the value can be stored
    /// in this variable.
    pub fn is_compatible(&self, value: &UniformValue) -> Result<(), CompatibilityError> {
        if self.count != 1 {
            return Err(CompatibilityError::ErrorArraySize)
        }
        match (self.base_type, self.container, *value) {
            (BaseType::I32, ContainerType::Single,         UniformValue::I32(_))        => Ok(()),
            (BaseType::F32, ContainerType::Single,         UniformValue::F32(_))        => Ok(()),

            (BaseType::F32, ContainerType::Vector(2),      UniformValue::F32Vector2(_)) => Ok(()),
            (BaseType::F32, ContainerType::Vector(3),      UniformValue::F32Vector3(_)) => Ok(()),
            (BaseType::F32, ContainerType::Vector(4),      UniformValue::F32Vector4(_)) => Ok(()),

            (BaseType::I32, ContainerType::Vector(2),      UniformValue::I32Vector2(_)) => Ok(()),
            (BaseType::I32, ContainerType::Vector(3),      UniformValue::I32Vector3(_)) => Ok(()),
            (BaseType::I32, ContainerType::Vector(4),      UniformValue::I32Vector4(_)) => Ok(()),

            (BaseType::F32, ContainerType::Matrix(_, 2,2), UniformValue::F32Matrix2(_)) => Ok(()),
            (BaseType::F32, ContainerType::Matrix(_, 3,3), UniformValue::F32Matrix3(_)) => Ok(()),
            (BaseType::F32, ContainerType::Matrix(_, 4,4), UniformValue::F32Matrix4(_)) => Ok(()),

            _ => Err(CompatibilityError::ErrorBaseType)
        }
    }
}

/// An error type for creating shaders.
#[derive(Clone, PartialEq, Debug)]
pub enum CreateShaderError {
    /// The device does not support the requested shader model.
    ModelNotSupported,
    /// The shader failed to compile.
    ShaderCompilationFailed(String)
}

/// An error type for creating programs.
pub type CreateProgramError = String;

/// Shader model supported by the device, corresponds to the HLSL shader models.
#[allow(missing_docs)]
#[derive(Copy, Clone, PartialEq, PartialOrd, Debug)]
pub enum ShaderModel {
    Unsupported,
    Version30,
    Version40,
    Version41,
    Version50,
}

impl ShaderModel {
    /// Return the shader model as a numeric value.
    ///
    /// Model30 turns to 30, etc.
    pub fn to_number(&self) -> u8 {
        match *self {
            ShaderModel::Unsupported => 0,  // before this age
            ShaderModel::Version30 => 30,
            ShaderModel::Version40 => 40,
            ShaderModel::Version41 => 41,
            ShaderModel::Version50 => 50,
        }
    }
}