Struct gfx::pso::target::RenderTarget

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pub struct RenderTarget<T>(_, _);
Expand description

Render target component. Typically points to a color-formatted texture.

  • init: &str = name of the target
  • data: RenderTargetView<T>

Trait Implementations§

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impl<T> Clone for RenderTarget<T>

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<R: Resources, T> DataBind<R> for RenderTarget<T>

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type Data = RenderTargetView<R, T>

The associated “data” type - a member of the PSO “data” struct.
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fn bind_to( &self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>, _: &mut AccessInfo<R> )

Dump the given data into the raw data set.
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impl<'a, T: RenderFormat> DataLink<'a> for RenderTarget<T>

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type Init = &'a str

The assotiated “init” type - a member of the PSO “init” struct.
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fn new() -> Self

Create a new empty data link.
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fn is_active(&self) -> bool

Check if this link is actually used by the shader.
Attempt to link with an output render target (RTV).
Attempt to link with a vertex buffer containing multiple attributes.
Attempt to link with a vertex attribute.
Attempt to link with a constant buffer.
Attempt to link with a global constant.
Attempt to link with a depth-stencil target (DSV).
Attempt to link with a shader resource (SRV).
Attempt to link with an unordered access (UAV).
Attempt to link with a sampler.
Attempt to enable scissor test.
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impl<T> Debug for RenderTarget<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> Hash for RenderTarget<T>

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> PartialEq<RenderTarget<T>> for RenderTarget<T>

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> Eq for RenderTarget<T>

Auto Trait Implementations§

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impl<T> RefUnwindSafe for RenderTarget<T>where T: RefUnwindSafe,

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impl<T> Send for RenderTarget<T>where T: Send,

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impl<T> Sync for RenderTarget<T>where T: Sync,

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impl<T> Unpin for RenderTarget<T>where T: Unpin,

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impl<T> UnwindSafe for RenderTarget<T>where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.