Trait gfx::shade::ToUniform

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pub trait ToUniform: Copy {
    // Required method
    fn convert(self) -> UniformValue;
}

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impl ToUniform for [i32; 4]

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impl ToUniform for [f32; 2]

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impl ToUniform for [i32; 2]

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impl ToUniform for u32

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impl ToUniform for [[f32; 4]; 4]

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impl ToUniform for [u32; 3]

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impl ToUniform for [u32; 4]

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impl ToUniform for [f32; 3]

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impl ToUniform for i32

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impl ToUniform for [f32; 4]

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impl ToUniform for [u32; 2]

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impl ToUniform for [[f32; 2]; 2]

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impl ToUniform for [[f32; 3]; 3]

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impl ToUniform for [i32; 3]

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impl ToUniform for f32

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