Trait gfx::traits::Factory
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pub trait Factory<R> where R: Resources { type CommandBuffer: CommandBuffer<R>; type Mapper: Raw + Clone; fn get_capabilities(&'a self) -> &'a Capabilities; fn create_command_buffer(&mut self) -> Self::CommandBuffer; fn create_buffer_raw(&mut self, size: usize, BufferRole, BufferUsage) -> RawBuffer<R>; fn create_buffer_static_raw(&mut self, data: &[u8], BufferRole) -> RawBuffer<R>; fn create_pipeline_state_raw(&mut self, &Program<R>, &Descriptor) -> Result<RawPipelineState<R>, CreationError>; fn create_program(&mut self, shader_set: &ShaderSet<R>) -> Result<Program<R>, String>; fn create_shader(&mut self, stage: Stage, code: &[u8]) -> Result<Shader<R>, CreateShaderError>; fn create_sampler(&mut self, SamplerInfo) -> Sampler<R>; fn update_buffer_raw(&mut self, buf: &RawBuffer<R>, data: &[u8], offset_bytes: usize) -> Result<(), BufferUpdateError>; fn map_buffer_raw(&mut self, &RawBuffer<R>, MapAccess) -> Self::Mapper; fn unmap_buffer_raw(&mut self, Self::Mapper); fn map_buffer_readable<T>(&mut self, &Buffer<R, T>) -> Readable<T, R, Self> where T: Copy; fn map_buffer_writable<T>(&mut self, &Buffer<R, T>) -> Writable<T, R, Self> where T: Copy; fn map_buffer_rw<T>(&mut self, &Buffer<R, T>) -> RW<T, R, Self> where T: Copy; fn update_texture_raw(&mut self, &RawTexture<R>, &ImageInfoCommon<Format>, &[u8], Option<CubeFace>) -> Result<(), Error>; fn generate_mipmap_raw(&mut self, &RawTexture<R>); fn create_texture_raw(&mut self, Descriptor, Option<ChannelType>) -> Result<RawTexture<R>, Error>; fn view_buffer_as_shader_resource_raw(&mut self, &RawBuffer<R>) -> Result<RawShaderResourceView<R>, ResourceViewError>; fn view_buffer_as_unordered_access_raw(&mut self, &RawBuffer<R>) -> Result<RawUnorderedAccessView<R>, ResourceViewError>; fn view_texture_as_shader_resource_raw(&mut self, &RawTexture<R>, ViewDesc) -> Result<RawShaderResourceView<R>, ResourceViewError>; fn view_texture_as_unordered_access_raw(&mut self, &RawTexture<R>) -> Result<RawUnorderedAccessView<R>, ResourceViewError>; fn view_texture_as_render_target_raw(&mut self, &RawTexture<R>, u8, Option<u16>) -> Result<RawRenderTargetView<R>, TargetViewError>; fn view_texture_as_depth_stencil_raw(&mut self, &RawTexture<R>, Option<u16>) -> Result<RawDepthStencilView<R>, TargetViewError>; fn create_buffer_static<T>(&mut self, data: &[T], role: BufferRole) -> Buffer<R, T> where T: Copy { ... } fn create_buffer_dynamic<T>(&mut self, num: usize, role: BufferRole) -> Buffer<R, T> { ... } fn create_shader_vertex(&mut self, code: &[u8]) -> Result<VertexShader<R>, CreateShaderError> { ... } fn create_shader_geometry(&mut self, code: &[u8]) -> Result<GeometryShader<R>, CreateShaderError> { ... } fn create_shader_pixel(&mut self, code: &[u8]) -> Result<PixelShader<R>, CreateShaderError> { ... } fn update_buffer<T>(&mut self, buf: &Buffer<R, T>, data: &[T], offset_elements: usize) -> Result<(), BufferUpdateError> where T: Copy { ... } fn update_texture<T>(&mut self, tex: &Texture<R, T::Surface>, image: &ImageInfoCommon<()>, data: &[T::Surface::DataType], face: Option<CubeFace>) -> Result<(), Error> where T: Formatted { ... } fn create_texture_with_data(&mut self, desc: Descriptor, channel: ChannelType, data: &[u8]) -> Result<RawTexture<R>, Error> { ... } fn create_texture<S>(&mut self, kind: Kind, levels: u8, bind: Bind, channel_hint: Option<ChannelType>) -> Result<Texture<R, S>, Error> where S: SurfaceTyped { ... } fn view_buffer_as_shader_resource<T>(&mut self, buf: &Buffer<R, T>) -> Result<ShaderResourceView<R, T>, ResourceViewError> { ... } fn view_buffer_as_unordered_access<T>(&mut self, buf: &Buffer<R, T>) -> Result<UnorderedAccessView<R, T>, ResourceViewError> { ... } fn view_texture_as_shader_resource<T>(&mut self, tex: &Texture<R, T::Surface>, levels: (u8, u8), swizzle: Swizzle) -> Result<ShaderResourceView<R, T::View>, ResourceViewError> where T: TextureFormat { ... } fn view_texture_as_unordered_access<T>(&mut self, tex: &Texture<R, T::Surface>) -> Result<UnorderedAccessView<R, T::View>, ResourceViewError> where T: TextureFormat { ... } fn view_texture_as_render_target<T>(&mut self, tex: &Texture<R, T::Surface>, level: u8, layer: Option<u16>) -> Result<RenderTargetView<R, T>, TargetViewError> where T: RenderFormat { ... } fn view_texture_as_depth_stencil<T>(&mut self, tex: &Texture<R, T::Surface>, layer: Option<u16>) -> Result<DepthStencilView<R, T>, TargetViewError> where T: DepthFormat { ... } fn create_texture_const<T>(&mut self, kind: Kind, data: &[T::Surface::DataType], mipmap: bool) -> Result<(Texture<R, T::Surface>, ShaderResourceView<R, T::View>), CombinedError> where T: TextureFormat { ... } fn create_render_target<T>(&mut self, width: u16, height: u16, allocate_mipmap: bool) -> Result<(Texture<R, T::Surface>, ShaderResourceView<R, T::View>, RenderTargetView<R, T>), CombinedError> where T: TextureFormat + RenderFormat { ... } fn create_depth_stencil<T>(&mut self, width: u16, height: u16) -> Result<(Texture<R, T::Surface>, ShaderResourceView<R, T::View>, DepthStencilView<R, T>), CombinedError> where T: DepthFormat + TextureFormat { ... } }
Associated Types
type CommandBuffer: CommandBuffer<R>
Associated command buffer type
type Mapper: Raw + Clone
Associated mapper type
Required Methods
fn get_capabilities(&'a self) -> &'a Capabilities
Returns the capabilities available to the specific API implementation
fn create_command_buffer(&mut self) -> Self::CommandBuffer
fn create_buffer_raw(&mut self, size: usize, BufferRole, BufferUsage) -> RawBuffer<R>
fn create_buffer_static_raw(&mut self, data: &[u8], BufferRole) -> RawBuffer<R>
fn create_pipeline_state_raw(&mut self, &Program<R>, &Descriptor) -> Result<RawPipelineState<R>, CreationError>
fn create_program(&mut self, shader_set: &ShaderSet<R>) -> Result<Program<R>, String>
fn create_shader(&mut self, stage: Stage, code: &[u8]) -> Result<Shader<R>, CreateShaderError>
fn create_sampler(&mut self, SamplerInfo) -> Sampler<R>
fn update_buffer_raw(&mut self, buf: &RawBuffer<R>, data: &[u8], offset_bytes: usize) -> Result<(), BufferUpdateError>
Update the information stored in a specific buffer